A midweek review of Corewar
                             September 7, 1993
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  I.  The Standings:

 #  %W/ %L/ %T                      Name               Author   Score     Age
 1  33/ 23/ 45              FlyPaper 3.0            J.Layland     142     452
 2  32/ 23/ 45                       ttt        nandor sieben     140     252
 3  32/ 24/ 44                     NC II       Wayne Sheppard     140       7
 4  29/ 20/ 51                     pMARS        pMARS project     138      77
 5  31/ 23/ 46                Imprimis 7              P.Kline     138     268
 6  36/ 36/ 29         Winter Werewolf 3         W. Mintardjo     136     346
 7  40/ 43/ 17           Grimm's Vampyre             c w blue     136     211
 8  29/ 23/ 48                     Hydra      Stephen Linhart     136      97
 9  30/ 25/ 45             Night Crawler       Wayne Sheppard     136    1028
10  30/ 25/ 46               Sphinx v2.8         W. Mintardjo     135    2026
11  41/ 47/ 12                   Impurge     Fredrik Ohrstrom     134     352
12  29/ 24/ 48               Impact v1.0         Anders Ivner     134     165
13  40/ 48/ 12            Iron Gate 1.01       Wayne Sheppard     133     171
14  34/ 36/ 30               Keystone t6              P.Kline     131       1
15  41/ 50/  9                 Agony 6.0        Stefan Strack     131     282
16  33/ 37/ 29                  Herem VI         Anders Ivner     129     200
17  39/ 50/ 12              Dragon Spear             c w blue     128    1130
18  35/ 44/ 21             Distance v6.4     Brant D. Thomsen     127     107
19  34/ 42/ 24             Leprechaun 1b         Anders Ivner     127      96
20   2/  2/  1               Keystone t5              P.Kline       7       2

21   1/  2/  2               Keystone t4              P.Kline       6       4

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 II.  The Basics:

       -Core War Archives are available via anonymous FTP at 
        soda.berkeley.edu in pub/corewar...

       -FAQ for this newsgroup is available via anonymous FTP at
        rtfm.mit.edu as pub/usenet/news.answers/games/corewar-faq.z

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III.  The Scoop:

More accolades to W. Mintardjo whose Sphinx v2.8 just went over 2000 challenges.
Most of us have found that it is not hard to design a program
that clobbers Sphinx, its just hard to get those programs on the Hill.
Night Crawler also passed a rare milestone, age 1000.  Congratulations!

One notable casualty was B. Thomsen's Incrimination v1.0 which was pushed
off at the respectable age of 380.  With Snake and Incrimination off, have
we put to bed the vampire/spiral combination?  Time will tell :-)

Then there was the appearance of 'ttt' and pMARS, both presumably
N. Sieben offerings, and both very tough customers.  ttt scores remarkably
like Shepard's NC II (version of Night Crawler), which uses a short
3-point spiral and a fast stone.  pMARS scores a little lower
and my guess is it's just ttt with a 7-point spiral instead of 3-point.
(your mileage may vary :-)

Now if L. Tumbe could just change a few ties into wins:
  21   0/ 50/ 50                    Megimp Christopher L. Tumbe

And a big WELCOME! to all you newcomers who have been hitting the Hill
lately.  Don't give up too easy.  It takes time to understand the many
intricacies of today's warriors.

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 IV.  The Outlook:

 1  36/ 24/ 40             FlyPaper 3.02            J.Layland     147       3
 3  31/ 22/ 47                     NC II       Wayne Sheppard     140       1
 7  28/ 19/ 53                     pMARS        pMARS project     137       1
10  35/ 34/ 31                 Emerald 6              P.Kline     136       1
10  35/ 35/ 30               Keystone t4              P.Kline     135       1

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  V.  The Quick Look:

18  28/ 33/ 39              Anti-Impaper             c w blue     122       1
19  25/ 58/ 17                    Flakey J. Craig Brunson &&       91       1
19  30/ 50/ 20                 Stoned II                Geoff     110       1
20   0/ 48/ 52                   Timtest (not mine, but I'm M      53       1
20  12/ 73/ 15          Rattle 'n Hum(b)         J-D Mountjoy      52       1
20  14/ 45/ 41              Shwing! v2.0         T. H. Davies      83       1
20  20/ 57/ 23                bangle 3.0        Steve Gunnell      83       1
20  20/ 63/ 17                  TimTest2 (Dewdney) This is a       77       1
20  24/ 59/ 17                  weevil 2        Steve Gunnell      89       1
20  25/ 61/ 13                    Spiral      Stephen Linhart      90       1
20  27/ 39/ 34            just some junk             c w blue     115       1
20  28/ 50/ 23           Glass House 3.0            J.Layland     106       1
20  37/ 44/ 19               sub-type-os             c w blue     130       1
20  38/ 50/ 12                   Cleaver       Wayne Sheppard     125       1
21   0/ 46/ 53                    Megimp Christopher L. Tumbe      54       0
21   0/ 48/ 52                       imp              Unknown      52       0
21   0/ 58/ 42                  Imp Army           Mike Olson      42       0
21   0/ 72/ 28                PitcherIII         J Kyle Kelso      29       0
21   0/ 86/ 14              Exponential2           Mike Olson      14       0
21   0/ 90/ 10                   JMPbomb           Mike Olson      10       0
21   0/ 93/  7                   Impgate         J Kyle Kelso       7       0
21   1/ 38/ 62                   Megimp2 Christopher L. Tumbe      64       0
21   1/ 61/ 38                     smurf           Mike Olson      40       0
21   1/ 61/ 39                     Smurf           Mike Olson      40       0
21   1/ 78/ 21                    IMPair           Mike Olson      23       0
21   1/ 87/ 12                 assassin7           Mike Olson      15       0
21   1/ 93/  6                    Jumper Christopher L. Tumbe       8       0
21   2/ 61/ 37                     Giant           Mike Olson      43       0
21   2/ 71/ 27                    DavidK Ben (-: bena@bruce.c      33       0
21   2/ 72/ 26                  Giant1.1           Mike Olson      32       0
21   2/ 85/ 13              Assassin7.51           Mike Olson      19       0
21   2/ 98/  0               Exponential           Mike Olson       7       0
21   3/ 87/ 10               assassin7.2           Mike Olson      19       0
21   3/ 87/ 11               Assassin7.5           Mike Olson      19       0
21   3/ 97/  0                  Copy Cat           Mike Olson       8       0
21   4/ 63/ 33                 SUBmarine        Jonathan Wolf      46       0
21   5/ 56/ 38           Doppleganger1.5           Mike Olson      55       0
21   5/ 56/ 40              Doppleganger           Mike Olson      54       0
21   5/ 82/ 14                Migrator I         J-D Mountjoy      27       0
21   5/ 85/ 10                  IMPlode3           Mike Olson      25       0
21   5/ 90/  5               Dugite 7004        Steve Gunnell      21       0
21   6/ 53/ 41          Combinatoris 0.1         J Kyle Kelso      60       0
21   7/ 71/ 22               BomboozalII             Mountjoy      42       0
21   8/ 65/ 26                  Parasite       Kirk R. Gorden      51       0
21   8/ 65/ 27                   Impring         J Kyle Kelso      51       0
21   8/ 86/  7               Red_Oktober        Paul && Craig      30       0
21   9/ 86/  5                      base         Greg Watkins      33       0
21  10/ 54/ 36                     Tracy Paul S. Kilroy (kilr      66       0
21  10/ 66/ 23                  Dugite B        Steve Gunnell      55       0
21  11/ 77/ 12             Dugite A 1756        Steve Gunnell      45       0
21  11/ 84/  5               Imp Killer?                 Paul      38       0
21  12/ 81/  7                 The Warne         J Kyle Kelso      44       0
21  13/ 38/ 49                  Lemmings       Kirk R. Gorden      88       0
21  13/ 77/ 10                 Repair1.0           Mike Olson      49       0
21  13/ 83/  4          Rock-o-Gibraltar                Geoff      42       0
21  14/ 66/ 20                    Spy4.0          Kirk Gorden      61       0
21  14/ 76/ 10                    WASP I         J-D Mountjoy      52       0
21  14/ 82/  4              Daemon spawn      Graham L. Smith      47       0
21  15/ 59/ 25                   jumpy/2          Paul Kilroy      71       0
21  15/ 68/ 17             Deadfall v2.7         Remy Wetzels      61       0
21  15/ 70/ 15           Reverse Dwarf10           Mike Olson      60       0
21  15/ 81/  4             Double Engine       Kirk R. Gorden      49       0
21  17/ 35/ 48         toilet paper v2.0       Steven Morrell     100       0
21  18/ 70/ 13             Reverse Dwarf           Mike Olson      65       0
21  18/ 78/  4            Encroacher 0.1         J Kyle Kelso      59       0
21  20/ 55/ 25           SplBomber Twist         T. H. Davies      86       0
21  20/ 66/ 14                     Dwarf         T. H. Davies      74       0
21  20/ 69/ 12                   New Kid                 Greg      70       0
21  20/ 72/  8             Nosferatu 0.1         J Kyle Kelso      69       0
21  25/ 61/ 14                    Dugite        Steve Gunnell      89       0
21  25/ 67/  8                     jumpy          Paul Kilroy      83       0
21  29/ 49/ 23                      Opal      Stephen Linhart     108       0
21  32/ 57/ 11              Creampuff II             P. Kline     106       0
21  33/ 42/ 25                Tomb Stone             c w blue     123       0

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 VI.  The Hint:

Hopefully, everyone is familiar with the 'optimal' numbers, those that
very efficiently scan/bomb core.  One more time, here they are:
    mod-1  3359/3039  under-100 -> 73
    mod-2  3094/2234  under-100 -> 98
    mod-4  3364/3044  under-100 -> 76
    mod-5  3315/2365  under-100 -> 95
    mod-8  2936/2376
    mod-10 2930/2430

Here's a trivia question, what do these mod-1 numbers have in common:
    13, 407, and 2527

Answer: they (and a bunch more) are much more efficient at finding an
opponent of size 13 than 3359 and 3039.  The optimal numbers work by
subdividing core into smaller and smaller chunks.  Ideally such a
number would continually bisect the largest outstanding chunk of core
until every location had been checked/bombed.  So the optimal numbers
are optimized against a variety of opponent lengths, from 4000 to 1 (or
their mod-size).  But in reality there are a limited number of opponent
sizes on KotH.  In particular, 4-5 and 11-13 seem to be natural sizes for
many fighters.

So here are some numbers that are efficient at finding a size-13 fighter:
    mod-1    mod-2    mod-4    mod-5
       13     438      268      335
      407     514     1028      555
      649     578     2172      715
     1141     982     2396      895
     1411    1198     2404     1235
     2183    1906     2932     1345
     2323    2042      716     1645
     2527    2534      876     1815
     2671    3354      988     2385
     2791    4646     1156     2565

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VII.  The End:

Paul Kline
pk6811s@acad.drake.edu