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> Home > The Corewar Newsletters > The '94 Warrior > Issue #10

July 7, 1994                                                         Issue #10
______________________________________________________________________________

This newsletter covers the current status of the ICWS '94 Draft hills,
and also attempts to keep up with the latest ideas on how the new standard
will affect corewars in general.  I hope you enjoy it!

If you are unfamiliar with the '94 draft standard, you can learn more about
it by reading the FAQ for this newsgroup.  In addition, the program pMARS
includes a highly recommended tutorial on the new standard.  Feel free
to send me e-mail if you have any difficulty finding either of them, if you
need to have a corewar item mailed to you, or if you have any other questions.

The FAQ is available through anonymous FTP to rtfm.mit.edu, as
/pub/usenet/news.answers/games/corewar-faq.Z
______________________________________________________________________________

CHANGES and CORRECTIONS:

The next chapter in Steven Morrell's "My First Corewar Book" is now available
by anonymous FTP to ftp.csua.berkeley.edu (NOTE THE NEW ADDRESS) in the
pub\corewar\incoming as "chapter.2.Z".  This chapter provides an excellent
overview on "stones" that every budding corewar expert will want to have a
copy of.

The first ten issues of this newsletter can also be found on
ftp.csua.berkeley.edu as "94warr1.txt.Z".  If you missed any issues in the
past, now is your chance to get them.
______________________________________________________________________________

The ICWS '94 Draft Hill:

       Core size:       8000 instructions
   Max processes:       8000 per program
	Duration:       After 80,000 cycles, a tie is declared.
Max entry length:       100 instructions

The current ICWS '94 Draft hill on "Pizza":
 #  %W/ %L/ %T                      Name               Author   Score     Age
 1  47/ 32/ 22        Homemade Ice Cream              P.Kline     161       1
 2  40/ 27/ 33                  Torch t5              P.Kline     154      23
 3  37/ 24/ 39                    Sasami                T.Hsu     150      43
 4  35/ 20/ 45               Blue Funk 3       Steven Morrell     149      18
 5  42/ 39/ 19              Pyramid v5.5     Michael Constant     146     108
 6  42/ 39/ 19              Keystone t33              P.Kline     145     130
 7  33/ 22/ 45                    Ryooki                T.Hsu     143       5
 8  30/ 18/ 53                      Aeka                T.Hsu     141      20
 9  38/ 36/ 26               Stimpy v2.0     Brant D. Thomsen     140      59
10  31/ 22/ 47                     NC 94       Wayne Sheppard     139     343
11  39/ 39/ 21               Christopher       Steven Morrell     139     251
12  29/ 19/ 51                 Cannonade              P.Kline     139     188
13  28/ 19/ 53              Insight v1.0     Brant D. Thomsen     138      50
14  31/ 25/ 44                   Lucky 3        Stefan Strack     137     323
15  40/ 43/ 18                      SJ-4            J.Layland     137      19
16  41/ 47/ 13             Iron Gate 1.5       Wayne Sheppard     135     307
17  27/ 21/ 53                 Blue Funk       Steven Morrell     132     330
18  36/ 41/ 23               Sauron v6.0     Michael Constant     132      54
19  41/ 49/ 10                  Rave 4.1        Stefan Strack     132     295
20  36/ 43/ 21              Request v2.0     Brant D. Thomsen     129      11

The hill became much younger over the last couple of weeks with the loss of
the two oldest programs.  "Dragon Spear" by C. W. Blue was kicked off the hill
at the rip old age of 346.  Three cycles later, "Request" by Brant Thomsen
also was overcome, at the age of 347.  With the loss of these two fossels,
"NC (Night Crawler) 94" is now the oldest program -- and it looks like it will
be sticking around for a while still.  See Steven Morrell's new tutorial if
you're curious how NC does so well.

"Blue Funk 3", "Ryooki" and "Homemade Ice Cream" are three new additions to
the hill that all seem to be doing well.  Excited corewar fans everywhere are
anxiously waiting to find out what other exciting warriors Paul Kline will be
cooking up in the future.

The current ICWS '94 Draft hill on "Stormking":
 #  %W/ %L/ %T                      Name               Author   Score     Age
 1  44/ 29/ 26               Sauron v3.6     Michael Constant     160       3
 2  42/ 30/ 28           Killer instinct         Anders Ivner     154      26
 3  36/ 20/ 43         Twimpede+/8000-d1              Jay Han     152      16
 4  35/ 20/ 45                   Lucky 3        Stefan Strack     151      14
 5  36/ 22/ 42                     NC II       Wayne Sheppard     150      81
 6  36/ 24/ 40               Sphinx v5.1         W. Mintardjo     147      84
 7  43/ 40/ 17               Ntttgtstitd         Simon Hovell     146      27
 8  41/ 38/ 21              Request v2.0     Brant D. Thomsen     144      19
 9  38/ 33/ 29                stone-test        Stefan Strack     142       1
10  41/ 41/ 18            Sylvester v1.0     Brant D. Thomsen     141      63
11  29/ 19/ 52                      ttti        nandor sieben     140      37
12  32/ 25/ 43        JustTakingALookSee            J.Layland     139      80
13  29/ 20/ 50                    ttti94        nandor sieben     138      32
14  30/ 23/ 46                     Snake       Wayne Sheppard     137      36
15  39/ 42/ 18       Beholder's Eye v1.7         W. Mintardjo     136      93
16  42/ 48/ 10                  Rave 4.1        Stefan Strack     135       9
17  39/ 44/ 18                      SJ-4            J.Layland     134      30
18  38/ 42/ 21                      tiny            J.Layland     133      61
19  37/ 43/ 20               Christopher       Steven Morrell     131      25
20  36/ 44/ 20            Fast Food v2.1     Brant D. Thomsen     128      39
______________________________________________________________________________

The ICWS '94 Draft Experimental Hill:

       Core size:       55,440 instructions
   Max processes:       10,000 per program
	Duration:       After 500,000 cycles, a tie is declared.
Max entry length:       200 instructions

The current ICWS '94 Experimental (Big) hill on "Pizza":
 #  %W/ %L/ %T                      Name               Author   Score     Age
 1  49/ 34/ 17                  ivscan6b            J.Layland     165      22
 2  47/ 35/ 18              Pyramid v5.3     Michael Constant     159      49
 3  46/ 34/ 20             Request-55440     Brant D. Thomsen     158     158
 4  36/ 17/ 47                   Aleph 1              Jay Han     156      20
 5  36/ 24/ 40             Variation G-1              Jay Han     148     122
 6  43/ 39/ 18                     Fscan              Jay Han     146       6
 7  41/ 37/ 22                   Aleph 0              Jay Han     146      21
 8  40/ 36/ 24               Stimpy v2.0     Brant D. Thomsen     144      13
 9  31/ 23/ 46              NotSoBigImps        James Layland     140      18
10  38/ 36/ 26                      Lump            J.Layland     139     103
11  31/ 24/ 44 Der Zweite Blitzkrieg - 9      Mike Nonemacher     138     120
12  39/ 39/ 22                Vanity IIx        Stefan Strack     138     113
13  42/ 48/ 10                 Rave B4.1        Stefan Strack     137     119
14  32/ 29/ 39                  Lucky 13        Stefan Strack     136     164
15  30/ 24/ 46                 Blue Funk       Steven Morrell     136      12
16  41/ 47/ 13                    Squint      Mike Nonemacher     135      96
17  31/ 27/ 43                  Splash 1              Jay Han     135     123
18  40/ 49/ 11                 Plasma v5       Wayne Sheppard     130      60
19  27/ 23/ 50              Insight v1.0     Brant D. Thomsen     130       1
20  31/ 32/ 37            Sasami / 55440                T.Hsu     130       8

Things still appear to be quiet on the Experimental hill.  Personally, I
expect this hill to really pick up as some of the new programs on the '94 hill
start moving over.

I have found it especially interesting how differently programs can do between
the two hills.  For example, my program "Request" does much better on the
Experimental hill, while "Insight" does much better on the Standard hill --
both results being exactly the opposite of what I expected!

The current ICWS '94 Experimental (Big) hill on "Stormking":
 #  %W/ %L/ %T                      Name               Author   Score     Age
 1  48/ 12/ 40             Variation M-1              Jay Han     184       2
 2  46/ 30/ 24             Request-55440     Brant D. Thomsen     162      54
 3  40/ 20/ 40                  Lucky 13        Stefan Strack     161      20
 4  46/ 36/ 18                    Raiden Richard van der Brug     157       3
 5  45/ 35/ 19                Vanity IIx        Stefan Strack     155       8
 6  35/ 18/ 47              Bakers Dozen       Wayne Sheppard     153      13
 7  40/ 30/ 31               Sauron v2.4     Michael Constant     150       5
 8  30/ 15/ 55         Imperfection v2.3     Michael Constant     146      48
 9  36/ 31/ 33             Variation D-1              Jay Han     142      15
10  44/ 47/ 10                 Rave B4.1        Stefan Strack     141       9
11  42/ 46/ 12                  bigproba        nandor sieben     138      12
12  41/ 46/ 14               Dagger v7.0     Michael Constant     136      14
13  40/ 48/ 11                 The Count              Jay Han     132      44
14  27/ 23/ 50                    BigImp        Alex MacAulay     132      95
15  30/ 29/ 41         jmpWetPaper-94x-a      J.M.Pohjalainen     131       1
16  26/ 23/ 51                   BigImps        James Layland     129     114
17  31/ 35/ 34                Veeble Jr.         T. H. Davies     126      16
18  28/ 37/ 34               Industrious        Stefan Strack     119       4
19  29/ 40/ 31                 Open Arms        Stefan Strack     117       7
20  29/ 41/ 30                      Test        Stefan Strack     116       6
______________________________________________________________________________

HINTS and HELPS:

When I first put together the program "Insight", there were several things I
was thinking about.  Perhaps most of all was the thought that if I quickly
threw something together I could have have the first program on the '94
draft hill that uses A-field indirection.  (I'm still not sure if that is the
case.)  However, beyond that, I wanted to create a simple program that I
could use to discover weaknesses in other's programs.  I suppose, in that
regard, "Insight" is rather similar to James Layland's DJN stream experiment.
(B.T.W. If you want to know why "Insight" and "Stimpy" did so well against the
DJN.F program, simply look at the decoy!)

The fact that "Insight" is actually managing to stay on the hill is simply a
nice bonus.

;redcode-94
;name Insight v1.0
;author Brant D. Thomsen
;strategy Stone/imp-spiral
;strategy Uses A-field indirection
;strategy Submitted: @date@
;assert CORESIZE == 8000

step	equ	3039
init	equ	step+1
gate	equ	-12
impstep equ	2667

cdist	equ	CORESIZE / 22

	dat.A	#1, #1	; Large decoy to slow DJN streams,
	dat.A	#1, 1	; while still remaining unique
	dat.A	#1, @1	; in case of CMP scanners.
	dat.A	#1, <1
          .
          .
          .
	dat.BA	1, >1
	dat.BA	1, *1
	dat.BA	1, {1
	dat.BA	1, }1

stone	spl	#gate, <gate
loop	mov	data, *init	; "data" placed here by last hit,
				; to create a "perfect" imp-gate.
	add	#step, loop
	djn.F	loop, @loop	; Last hit is actually here
data	dat.F	<gate, #0

start	mov	stone + 4, @boot
	mov	stone + 3, <boot
	mov	stone + 2, <boot
	mov	stone + 1, <boot
	mov	stone + 0, <boot

;Binary imp launch
; 3 point, 10 processes -- generated by bimp

spiral	spl	16,			{cdist * 1	; Use the B-field of
	spl	8,			{cdist * 2	; the SPL and JMP
	spl	4,			{cdist * 3	; instructions to
	spl	2,			{cdist * 4	; decrement locations
	jmp	imp + 0,		{cdist * 5	; in hopes of an early
	jmp	imp + impstep,		{cdist * 6	; advantage
	spl	2,			{cdist * 7
	jmp	imp + 2 * impstep,	{cdist * 8
	jmp	imp + 1,		{cdist * 9
	spl	4,			{cdist * 10
	spl	2,			{cdist * 11
	jmp	imp + impstep + 1,	{cdist * 12
	jmp	imp + 2 * impstep + 1,	{cdist * 13
	spl	2,			{cdist * 14
	jmp	imp + 2,		{cdist * 15
	jmp	imp + impstep + 2,	{cdist * 16

; Jump to stone
	spl	@boot,			{cdist * 17
	spl	@boot,			{cdist * 18

	spl	2,			{cdist * 19
	jmp	imp + 2 * impstep + 2,	{cdist * 20
	jmp	imp + 3,		{cdist * 21

imp	mov.I	#-100, impstep

	dat.F	#1, #1
	dat.F	1, 1

boot	dat.F	#0, #2550	; Bootstrapping distance
				; Will be overwritten by the imp-spiral

	end	start

The stone is certainly nothing to get excited about.  The bombs are moved to
the location being referenced by the location the stone is pointing at, in the
hope that it will point to something important.  This is usually a safe
gamble, although it is not always the case.  In fact, the imp I use for the
imp-spiral deliberately has a non-zero A-value to keep me from bombing it.

Here's how it does against the current hill:

	Homemade Ice Cream:	08/59/33  (i.e. Insight v1.0 wins 8 times)
	Torch t5:		21/32/47
	Sasami:			15/28/57
	Blue Funk 3:		04/03/93
	Pyramid v5.5:		37/14/49
	Keystone t33:		33/36/31
	Ryooki:			00/10/90
	Aeka:			00/12/88
	Stimpy v2.0:		45/27/28
	NC 94:			07/16/77
	Christopher:		60/05/35
	Cannonade:		03/06/91
	Lucky 3:		04/08/88
	SJ-4:			55/26/19
	Iron Gate 1.5:		39/41/20
	Blue Funk:		03/05/92
	Sauron v6.0:		60/27/13
	Rave 4.1:		57/30/13
	Request v2.0:		20/32/48
	Insight v1.0: 		02/03/95

The scores are also fairly traditional.  As you would expect from a straight
DAT bomber, the program does well against Scanners and poorly against paper-
type programs.

The scores against the vampires on the hill are especially interesting.  This
is because "Insight" has a built-in anti-vampiric element.  (Whenever the fang
is targeted by the stone, the A-value it finds is automatically traced and
bombed.)  The only vampire "Insight" doesn't do well against is "Request",
which is specifically designed to withstand attacks on the address its fangs
point at.

Perhaps the one lesson I can give you from this program is that it may be a
good idea to use _non-zero_ A-field values on you SPL #, JMP #, MOV #, and
DJN # instructions.  As there are no true A-field scanners out there, (they
either look at the B-field or both fields,) it will probably give you a slight
advantage to use a non-zero A-field on these instructions if the B-field is
non-zero.
______________________________________________________________________________

Looking to the Future:

There are some interesting issues that are cropping up on the future of
_The_'94_Warrior_.  This newsletter's original (and present) purpose is to
ease and encourage the transition of the corewar community to the '94 [draft]
standard.  However, judging by the difference in the number of submissions to
the '88 and '94 hills, and by the current level of competition on the '94
hills, it is my opinion that the transition has already taken place.

I am also running up against the interesting problem of running out of ideas
for hints that apply exclusively to the '94 standard.  Either we need to add
some more features to pMARS, or I'll need to start using more general hints
instead.  (There's always IJZ, of course ... )

One other issue that needs to be dealt with is, quite honestly, the amount of
time that is required to generate these newsletters.  With my new job and 
upcoming marriage making large demands on my schedule, I find that I am
spending more time working on this newsletter than in actually writing corewar
code.  The result of this is that it is becoming more and more difficult for
me to keep up with the latest redcoding techniques and to continue to generate
a quality newsletter.

I will be happy to continue to produce _The_'94_Warrior_ until someone better-
qualified volunteers, but there will need to be some changes made.  The
newsletter will need to have less depth to it, or be produced less frequently,
and the subject matter will need to be more oriented towards corewars in
general -- and less towards specifics of the '94 standard.

What I would like from each of you is a list of what you would like to see
most in future editions of the Warrior.  Which parts of the current newsletter
format do you like and dislike the most, and what new features would do the
most to encourage, entertain, and educate the corewar community?  What
specific topics would you like to see covered?

As always, your comments, suggestions, criticisms, and submissions are
encouraged and appreciated.
-- 
Brant D. Thomsen                  Man will occasionally stumble over the truth,
(bdthomse@peruvian.cs.utah.edu)   but most times he will pick himself up
University of Utah                and carry on.             - Winston Churchill
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