The Corewar Emulators
pMARS is the standard redcode emulator. It should be also used as reference.
a SDL Version for Win32, with a nice graphic display for Win2k/XP made by M. Joonas Pihlaja.
A full-featured, GUI-based Core War simulator for Windows made by Chip Wendell.
A graphical MARS Emulator, incorporating a powerful debugger, which runs under Windows.
A redcode simulator that is (hopefully) easy to embed into your applications, as an alternative to pMARS.
An optimized version of exhaust tweaked by Martin Ankerl.
QMars stands for Quicker Mars. QMars is heavily optimized to be as fast as possible. Made by Martin Ankerl.
exMARS combines the latest advance in corewar simulation technology, with proactive performance optimizations made by Martin Ankerl.
A Corewar simulator based on Python made by Jens Gutzeit. (archived by the Wayback Machine)
fMars is a fast simulator for corewars, designed to be easily embedded into optimizers and evolvers made by Michal Janeczek.
A.R.E.S. (Active Redcode Elaboration System)
A.R.E.S. is a MARS for Windows with features including input/output, stacks, and absolute addressing.
nMars is a corewar emulator for .NET made by Pavel Šavara.
Combines elements from Corewar and modern artificial life emulators
Online MARS Java-Applet for ICWS '88
Historic MARS Archive
John Metcalf maintains an archive of corewar software from the past.