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> Home > The Corewar Newsletters > Core Warrior > Issue #1

Issue 31                                                         May 27, 1996
______________________________________________________________________________
Core Warrior is a weekly newsletter promoting the game of corewar.  Emphasis
is placed on the most active hills--currently the '94 draft hill and the
beginner hill.  Coverage will follow where ever the action is.  If you have
no clue what I'm talking about then check out these five-star internet locals
for more information:

FAQs are available by anonymous FTP from rtfm.mit.edu as
pub/usenet/news.answers/games/corewar-faq.Z
FTP site is: ftp.csua.berkeley.edu /pub/corewar
Web pages are at:
http://www.stormking.com/~koth                  ;Stormking
http://www.ecst.csuchico.edu/~pizza/koth        ;Pizza
http://pauillac.inria.fr/~doligez/corewar/      ;Planar

Newbies should check the stormking page for the FAQ, language specification,
guides, and tutorials.  Post questions to rec.games.corewar.  All new players
are infinitely welcome!

If ftp.csua.berkeley.edu is unreachable, you can download pMARS at:
Terry's web page--http://www.infi.net/~wtnewton/corewar/
Planar fpt site--ftp://ftp.inria.fr/INRIA/Projects/para/doligez/cw/pmars
______________________________________________________________________________
Greetings.

Impfinity failed in breaking the 2000 wall, falling very near the goal line,
sorry Planar ;-) Now Therrmite is in sight of the red line. Will it reach
the magic number or fall prey of new stones and qscan detectors? we'll know
that next week.

Ian Oversby had to kill his warrior to avoid flooding his mailbox during
vacations. 
To have the chance to change ;redcode attribute in quiet could be the
solution to avoid such things, and we'll appreciate it; unless, of course,
it requires a full rewriting of scripts.

Two warriors in this issue: recently fallen Hall of famer Flurry, by Anton
Marsden and Rosebud, by your favourite author.

--Beppe Bezzi
______________________________________________________________________________
Current Status of the Internet Pizza Server ICWS '94 Draft Hill:

Hill Specs:
         coresize: 8000
   max. processes: 8000
         duration: after 80,000 cycles, a tie is declared.
max. entry length: 100
 minimum distance: 100
    rounds fought: 200
  instruction set: ICWS '94 Draft

 #  %W/ %L/ %T                      Name               Author   Score     Age
 1  48/ 41/ 11                   d-clear       bjoern guenzel     155       5
 2  42/ 36/ 21                      Blur        Anton Marsden     148     281
 3  35/ 23/ 42             the historian       bjoern guenzel     148       8
 4  44/ 40/ 16                  Scan Man        David van Dam     148     294
 5  39/ 33/ 28                   stoninc             Maurizio     146     128
 6  43/ 42/ 15        Violent Micro v0.4             basehead     144     139
 7  37/ 30/ 33                    Osseil             John K W     144      34
 8  31/ 18/ 51                   Rosebud                Beppe     143     208
 9  28/ 13/ 59                       EIF             John K W     143      82
10  43/ 43/ 15             HopScotch 1.6        Robert Macrae     143       2
11  37/ 32/ 30                Bomber Boy        David van Dam     142     163
12  32/ 22/ 46               blue candle       bjoern guenzel     142     122
13  29/ 19/ 52                Test Paper        Robert Macrae     139       1
14  43/ 48/  9                       007        David van Dam     138       3
15  37/ 37/ 26               Thermite II        Robert Macrae     138    1874
16  38/ 39/ 22                 Chameleon           M R Bremer     137    1345
17  37/ 38/ 26                 Yogi Bear              P.Kline     136      25
18  35/ 35/ 30      Grilled Octopus v0.5         David Boeren     136    1090
19  37/ 39/ 24                T.N.T. pro    Maurizio Vittuari     135     253
20  38/ 40/ 22                   Unknown            Anonymous     135       7
21  25/ 16/ 58             Hazy Shade II             John K W     134     833
22  35/ 36/ 29         Lithium And Water             John K W     133       6
23  39/ 45/ 16            Stepping Stone          Kurt Franke     133     687
24  23/ 14/ 63                    ompega       Steven Morrell     132     135
25  28/ 25/ 47               test rtiqe1                Beppe     132      50


Weekly age: 127 ( 88 last week, 107 the week before )
New warriors: 11  Turnover/age rate 9%
Average age:    311 ( 435 last week, 456 the week before )
Average score:  140 ( 141 last week, 141 the week before )
The top 25 warriors are represented by 13 authors: Wilkinson 5 (including
one as anonymous) van Dam, Guenzel and Mcrae with 3, Vittuari and Bezzi, with 2.

Impfinity is dead. Shortly before reaching 2000 it's fallen off the hill,
losing more than 12 positions in a week; sometimes in the past we spoke of
havoc or carnage; this week I have no word to describe what happened. The
hill lost 30% of his age, including warriors rated 1, 3 and 6 in the what's
old standings, and the standings show all most aged warriors in the lower
half. I cannot remember the imp-ring revolution, but I can guess that what's
happening now is comparable with that, even if I cannot see the reason of
this mass extiction.

After a few week of strong leadership, Scan Man is no more the King;
Guenzel's new warrior d-clear is now in the higher spot, with a good lead
over Blur, the historian, and previous king Scan Man.
Vittuari's stoninc is the only other warrior to hold its position in the top
five.

Apart d- clear a few good warriors have entered the hill: the historian and
Oseesil held king position for a while and also EIF was very near te the
top. Thermite, TNT pro and Chameleon, lose near ten positions from last
week, and the new millenary Grilled Octopus is in the low places of
standings too, 'the new' is advancing and veterans have some troubles to
keep pace.
______________________________________________________________________________
94 - What's New

 #  %W/ %L/ %T                      Name               Author   Score     Age
 1  48/ 41/ 11                   d-clear       bjoern guenzel     155       5
 3  35/ 23/ 42             the historian       bjoern guenzel     148       8
 7  37/ 30/ 33                    Osseil             John K W     144      34
 9  28/ 13/ 59                       EIF             John K W     143      82
10  43/ 43/ 15             HopScotch 1.6        Robert Macrae     143       2
12  32/ 22/ 46               blue candle       bjoern guenzel     142     122
13  29/ 19/ 52                Test Paper        Robert Macrae     139       1
14  43/ 48/  9                       007        David van Dam     138       3
17  37/ 38/ 26                 Yogi Bear              P.Kline     136      25
20  38/ 40/ 22                   Unknown            Anonymous     135       7
22  35/ 36/ 29         Lithium And Water             John K W     133       6
25  28/ 25/ 47               test rtiqe1                Beppe     132      50

______________________________________________________________________________
94 - What's No More

 #  %W/ %L/ %T                      Name               Author   Score     Age
26  23/ 22/ 55            Impfinity v4g1               Planar     123    1993
26  31/ 38/ 30               Tornado 3.0                Beppe     124    1567
26  28/ 31/ 41                    Flurry        Anton Marsden     124     835
26  27/ 27/ 47     Walk Like An Egyptian             John K W     127     307
26  16/ 13/  5         Wind-up Toy v1.2c          Ian Oversby      53     288
26  34/ 42/ 24       The Core Clear V1.3        David van Dam     127     280
26   1/  1/  2                      test             John K W       4     134
26   3/  5/ 14              Whisper v0.1          Ian Oversby      25      95
26   0/  1/  3              Solomon v0.6          Ian Oversby       4      72
26  10/ 10/ 10              Flimsy v0.4a          Ian Oversby      41      66
26  34/ 42/ 24               dummy brain       bjoern guenzel     127      44
26   0/  1/  3               blue candle       bjoern guenzel       3      28
26  37/ 47/ 16                 Eggbeater        Anton Marsden     127      15

A total age of 5724, yes five thousands seven hundreds twenty four, 30% of
hill age, has been pushed off this week I don't think this record will be
broken too soon. 
______________________________________________________________________________
94 - What's Old

 #  %W/ %L/ %T                      Name               Author   Score     Age
15  37/ 37/ 26               Thermite II        Robert Macrae     138    1874
16  38/ 39/ 22                 Chameleon           M R Bremer     137    1345
18  35/ 35/ 30      Grilled Octopus v0.5         David Boeren     136    1090
21  25/ 16/ 58             Hazy Shade II             John K W     134     833
23  39/ 45/ 16            Stepping Stone          Kurt Franke     133     687

Lost Impfinity, Tornado, Flurry and Walk like an Egyptian. No new entries. 
Grilled Octopus enters the 'over 1000' club. All veterans are in the lower
half of standings.
______________________________________________________________________________
HALL OF FAME
* means the warrior is still active.

Pos    Name                  Author          Age     Strategy
 1  Impfinity v4g1         Planar            1993    Stone/ imp
 2  Thermite II            Robert Macrae     1874 *  Qscan -> bomber
 3  Jack in the box        Beppe Bezzi       1620    P-warrior
 4  Tornado 3.0            Beppe Bezzi       1567    Bomber
 5  Torch t18              P.Kline           1539    Bomber
 6  Frontwards v2          Steven Morrell    1420    One shot scanner
 7  Chameleon              Myer R Bremer     1345 *  P-warrior
 8  Evol Cap 6.6           John Wilkinson    1299    Imp / stone
 9  quiz                   Schitzo           1262    Scanner/ bomber
10  T.N.T.                 Maurizio Vittuari 1204    Bomber
11  Grilled Octopus v0.5   David Boeren      1090 *  P-warrior
12  Iron Gate 1.5          Wayne Sheppard     926    CMP scanner
13  Agony II               Stefan Strack      912    CMP scanner
14  Barrage                Anton Marsden      876    Qscan -> replicator
15  Blue Funk              Steven Morrell     869    Stone/ imp
16  Flurry                 Anton Marsden      835    Qscan -> pwarrior
17  Hazy Shade II          John Wilkinson     833 *  P-warrior
18  Thermite 1.0           Robert Macrae      802    Qscan -> bomber
19  Blue Funk 3            Steven Morrell     766    Stone/ imp
20  Night Train            Karl Lewin         755    Replicator
21  Mirage 1.5             Anton Marsden      736    Scanner/ bomber
22  Blizzard               Anton Marsden      713    Qscan -> replicator
23  Stepping Stone         Kurt Franke        687 *  Qscan -> Vampire
24  HeremScimitar          A.Ivner,P.Kline    666    Bomber
25  La Bomba               Beppe Bezzi        650    Qscan -> replicator

Stepping Stone by Kurt Franke pushes off Paulsson's myVamp.
Thermite II is viewing the 2000 borderline, Tornado stops its run in fourth
place, there are but five living warriors in the HoF, no new warrior is
scheduled to enter soon in the hall.
______________________________________________________________________________
Current Status of the Internet Pizza Server Beginner's Hill:

Hill Specs:
         coresize: 8000
   max. processes: 8000
         duration: after 80,000 cycles, a tie is declared.
max. entry length: 100
 minimum distance: 100
      maximum age: At age 100, warriors are retired.
    rounds fought: 200
  instruction set: ICWS '94 Draft

 #  %W/ %L/ %T                      Name               Author   Score     Age
 1  57/ 31/ 12       Violent Micro v0.4b             basehead     184      28
 2  54/ 32/ 14                    Sapper        Andrew Fabbro     176       2
 3  50/ 30/ 20                 scan test       bjoern guenzel     170      56
 4  49/ 33/ 17                coal 3.22b       bjoern guenzel     166      99
 5  45/ 29/ 26                 Toxin IVa                Edgar     161      71
 6  49/ 36/ 15                   radar.b        John K. Lewis     161      25
 7  46/ 31/ 23                 Trebuchet        Andrew Fabbro     161       9
 8  44/ 30/ 26                 Toxin IVb                Edgar     157      58
 9  41/ 25/ 34         Fork v0.1-10p (f)    Christoph C. Birk     156      12
10  44/ 33/ 23      Extremely Prejudiced         Scott Manley     154       3
11  45/ 40/ 15                  8-Ball 2            Iain Hogg     149      89
12  47/ 45/  8                 Drill 1.1                Edgar     149      73
13  42/ 36/ 22                  Toxin IV                Edgar     148      95
14  43/ 39/ 18         Bloodhound Mk III        Andrew Fabbro     147      66
15  43/ 42/ 15                    8-Ball            Iain Hogg     144      93
16  41/ 39/ 20                    pipy-2                Edgar     143      18
17  41/ 41/ 18                    pipy-1                Edgar     141      19
18  33/ 32/ 35              Szyzyg v1.01         Scott Manley     135      83
19  41/ 50/  9     Micro Centurion (mod)                Edgar     131      30
20  31/ 35/ 34               Szyzyg v1.0         Scott Manley     127      84
21  22/ 29/ 48                   invicta        John K. Lewis     116      78
22  26/ 39/ 36         Hunter V 0.7 beta            O.Fechner     113       1
23  34/ 55/ 11         Hide'n'Seek debug                Edgar     113      42
24  25/ 39/ 36         Hunter V 0.5 beta            O.Fechner     111       5
25  24/ 48/ 28                  bomberQ2             harleyQ2      99       6

Low traffic also this week, but 35 challenges.  Basehead new Violent micro,
a version of which is 6th in the pro hill leads, followed by Fabbro's Sapper. 
______________________________________________________________________________
The Hint
Rosebud by Beppe Bezzi

Few weeks ago I had a sort of feeling that there were something wrong in the
hill; no replicators, very many scanners, complex bombers and pspacers.
Having never made a stone before, I call 'stones' but the four five lines
bombers with almost everything inside the main loop, Torch and Tornado are
'bombers' not stones, for me, I decided to try coding one, and results have
been very good.
Five liners are, IMO perhaps the most difficult warriors to make; being
rather slow they have to be very small and make the maximal use of
decrements and the stream to increase attack power. 
Stones gains most of their points against comples scanners and bombers,
having a much better size /speed ratio, the main enemies for them are
replicators, obviously, and one shot scanners, because of he small footprint
and the fact that dat 0,0 bombs and decrements aren't very effective against
them. Another problem is inserting a core clear to get rid of self splitting
bombers once disabled.

There is little to invent here, so having to start from something I started
from my favourite, Blue Funk, a warrior I like a lot for his elegance, and
using the same structure I built my warrior.

The stone part is the same of BF, with one more leading spl 0 and a
different mod 5 step. The extra spl is needed because I use an heavier
spiral and because I don't want my stone slowed if imps are stunned.

clr     spl     #0,     0
split	spl	#-step,	<step
stone	mov	>-step,	step+1
	add	split,  stone
cnt     djn.f	stone,	<djnoff
stptr   dat     0,0
	dat     0,0
cc      dat     0,      #stone-4

To better see how Rosebud works use this simple macro, after tracing 'ston'e
line:

st01= @go~if (a!=0 && a!=5)~!~l pc-5,pc+5

it stops when the warrior is executing a mov >0, xx or a mov >cc, xx

The basic is that when we execute a mov >0, xx line we copy xx over itself
and we begin executing another bombing with the pattern shifted one forward,
the cc line is needed because we have to avoid self bombing when executing
the mov >5, yy that after some time cause self destruction. All the merit of
that goes to Steven Morrell, I only fitted his idea in my warrior.

Worth notice is the use of the stream; djnoff and the decrement of split
line both point the same cell, so the stream is interrupted; this has some
advantages: A- can more easily trigger a cmp scan. B- covers a wider area in
the same time -C last but not least, can decrement a warrior without
triggering his decrement detector, usually a 
jmz.b loop, #0 

When everything goes well, Rosebud will bomb its djn pointer a bit before
the stream reaches itself, restarting it from the beginning and can complete
two full bombings of core before self decrementing and self destructing;
self destruction comes very late in the round, with but 3000 cycles to do.

The imp spiral is a 16 process, jump add launch. The launcher is immediatly
booted away not to give Thermite a free lunch, and uses mov #2667, *0 imps.

Further improvements I planned are: moving spiral placement to avoid losing
that many processes during my bombing (I lose 4) and adding something, don't
know yet what, to kill enemy spirals once my stone killed the partner
warrior. Anyway I'm rather satified of my nice little thing, even if a bit
surprised of how well it does.

;redcode-94 
;name  Rosebud
;author Beppe
;strategy a nice little thing
;strategy and a bunch of imps
;assert CORESIZE == 8000
;kill Rosebud

step    equ     -845
djnoff  equ	split+step
impsize equ     2667
impdspl equ     away+impsize+impsize/3+impaway

impaway equ     1000	;more or less	:-)
away    equ     4000	;more or less	:-)

org     boot

boot    
	spl     impboot
	mov     cc,     @stptr1
for 5
	mov     {stptr, {stptr1
rof
	spl     *stptr1,<4000
stptr1  mul.f   #split+away,#split+away+2

x       dat     0,0
	dat     0,0
start   
clr     spl     #0,     0
split	spl	#-step,	<step
stone	mov	>-step,	step+1
	add	split,  stone
cnt     djn.f	stone,	<djnoff
stptr   dat     0,0
	dat     0,0
cc      dat     0,      #x
for MAXLENGTH-CURLINE-23
	spl     #stptr,impptr
rof
impboot
a for 8
	mov     <impptr,{impptr
rof
impptr  jmp     vector+impaway,vector
imp     mov.i   #impsize,*0
	mov     imp-impaway,imp+impdspl
	spl     1,<1000
	spl     1,<1100
	spl     1,<1200
	spl     1,<1300
	spl     2,1400
	jmp     imp+impdspl
	add.a   #impsize,-1
;-break
vector
	dat     0,0
for MAXLENGTH-CURLINE
	dat     0,0
rof
end


______________________________________________________________________________
Extra Extra
Flurry by Anton Marsden.

Flurry is a warrior I put together in about 15 minutes. I don't like 
it. But it seems to have done well on the Hill. Surprisingly, it remained 
in the lower half of the Hill for most of it's life. As the strategy line 
says, it's a QScan followed by either CIA (intelligent bomber) or Barrage 
(brainwashing paper).

The QScan bombs a wide area and takes far too much time. Using very 
simple "logic", CIA or Barrage is executed. The "logic" uses only PSpace 
location 0, ie. you can't brainwash it.

Here's Flurry:

;redcode-94
;name Flurry
;author Anton Marsden
;strategy QS -> Barrage | CIA
;assert CORESIZE==8000
;kill Flurry

ORG start

STEP  equ   3119
A  equ   (c-1)
SPYOFF   equ   STEP*1400

eye   equ   (A-SPYOFF)
spy   equ   (A+SPYOFF)

gate: 
spy0: dat.f  >-SPYOFF,>-SPYOFF
      dat.f  $-1,$15
cb    spl.ab #-2,$15
      dat.f  $0,$0
      dat.f  $0,$0
s     spl.a  #spy0,>4000
loop  add.f  $c,@2
ip    mov.i  @1,@spy
      mov.i  @0,*spy
      jmz.b  $loop,$eye
c     spl.b  #STEP,>-STEP
      mov.i  @2,>gate
      mov.i  @1,>gate
b0    djn.b  $c+1,{cb

FOR 19
      dat.f  $0,$0
ROF

start:       
q FOR 4
      sne.i  $s+400*q,$s+400*q+100
      seq.i  $s+400*q+200,$s+400*q+300
      mov.ab #s+400*q-f,$f
ROF
      jmn.b  @0,$f

q FOR 4
      sne.i  $s+400*(q+8),$s+400*(q+8)+100
      seq.i  $s+400*(q+8)+200,$s+400*(q+8)+300
      mov.ab #s+400*(q+8)-f,$f
ROF
      jmn.b  @0,$f

q FOR 4
      sne.i  $s+400*(q+4),$s+400*(q+4)+100
      seq.i  $s+400*(q+4)+200,$s+400*(q+4)+300
      mov.ab #s+400*(q+4)-f-100,$f
ROF
      
      jmz.b  $sw,$f       
      add.ab #100,$f        
f:    sne.i  $d,$0
      djn.b  $-2,#4
      mov.i  $b,@f
      mov.ba @1,$f
      add.f  $inc,$f
      mov.i  *1,@f
      mov.i  $b,*f
      djn.b  $-3,#12

ptr:  spl.a  *1,>2*2667
      mov.i  *s,$spy
      mov.i  $1,$-1
b:
inc:  dat.f  >8,>-8

sw:   ldp.ab #0,#0
      jmz.f  $ptr,<sw

ASTEP EQU 3510; mod-10
BSTEP EQU 2365; mod-5
CSTEP EQU 3315; mod-5

p:    spl.b  $1,>2000
      spl.b  $1,>4000
      spl.b  $1,>6000

s1:   spl.b  @s1,}ASTEP
      mov.i  }s1,>s1
s2:   spl.b  @s2,}BSTEP
      mov.i  }s2,>s2
      mov.i  {s2,<s3
s3:   jmp.b  @s3,>CSTEP
      dat.f  >1,}1
      dat.f  }1,>1
      stp.b  >0,#1
jump: jmp.b  $-1,$1
d:
END


______________________________________________________________________________
Questions?  Concerns?  Comments?  Complaints?  Mail them to people who care.
authors: Beppe Bezzi <bezzi@nemo.it> or Myer Bremer <bremermr@ecn.purdue.edu>
© 2002-2005 corewar.info. Logo © C. Schmidt