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> Home > The Corewar Newsletters > Core Warrior > Issue #1

Issue 32                                                         June 3, 1996
______________________________________________________________________________
Core Warrior is a weekly newsletter promoting the game of corewar.  Emphasis
is placed on the most active hills--currently the '94 draft hill and the
beginner hill.  Coverage will follow where ever the action is.  If you have
no clue what I'm talking about then check out these five-star internet locals
for more information:

FAQs are available by anonymous FTP from rtfm.mit.edu as
pub/usenet/news.answers/games/corewar-faq.Z
FTP site is: ftp.csua.berkeley.edu /pub/corewar
Web pages are at:
http://www.stormking.com/~koth                  ;Stormking
http://www.ecst.csuchico.edu/~pizza/koth        ;Pizza
http://pauillac.inria.fr/~doligez/corewar/      ;Planar

Newbies should check the stormking page for the FAQ, language specification,
guides, and tutorials.  Post questions to rec.games.corewar.  All new players
are infinitely welcome!

If ftp.csua.berkeley.edu is unreachable, you can download pMARS at:
Terry's web page--http://www.infi.net/~wtnewton/corewar/
Planar fpt site--ftp://ftp.inria.fr/INRIA/Projects/para/doligez/cw/pmars
______________________________________________________________________________
Greetings.

Not much action on either hill this week so there is little to report, but
big changes are coming to a pizza hill near you.  Thos has proposed two
upgrades to the hill script:  1) eliminate self fights and 2) include the
'test' option.  While the merit of self fights may still be discussed, the
addition of the 'test' option will be welcome by everyone.  Not only will it
increase hill throughput by reducing full 25 challenge test warriors, but
this feature should eliminate some of the artificial aging.  Other much
wanted options mentioned in the newsgroup include:

-- consolidated e-mail with all warrior results
-- updates on your warriors' score against all current warriors
-- ability to change the ;redcode line to control e-mail from the hill
-- ability to modify the ;strategy lines

These are not demands, merely wishful suggestions to two individuals--Thos
and Tuc--who donate some of their time and effort to making core war a much
more enjoyable game.

Having trouble picking that magic constant?  Want to know how to most
efficiently cover core?  Read Stefan Strack's short tutorial on MOPT, the
multiple constant optimizer.  Also in this issue, Paul Kline discusses how
to deal with all those nasty imp/ stones that have invaded the hill lately.
Look for it in this week's hint.

--M R Bremer
______________________________________________________________________________
Current Status of the Internet Pizza Server ICWS '94 Draft Hill:

Hill Specs:
         coresize: 8000
   max. processes: 8000
         duration: after 80,000 cycles, a tie is declared.
max. entry length: 100
 minimum distance: 100
    rounds fought: 200
  instruction set: ICWS '94 Draft

 #  %W/ %L/ %T                      Name               Author   Score     Age
 1  42/ 37/ 21                   Twister          Beppe Bezzi     147      31
 2  41/ 38/ 22                      Blur        Anton Marsden     144     323
 3  37/ 31/ 32                    Osseil             John K W     144      76
 4  35/ 26/ 40             the historian       bjoern guenzel     144      50
 5  42/ 41/ 17                      Yogi              P.Kline     143       2
 6  34/ 26/ 40          Scotch Broth 1.0        Robert Macrae     143      40
 7  38/ 34/ 28                   stoninc             Maurizio     142     170
 8  43/ 47/ 10                d-clear II       bjoern guenzel     139       8
 9  39/ 39/ 22                 Chameleon           M R Bremer     139    1387
10  38/ 38/ 24                T.N.T. pro    Maurizio Vittuari     139     295
11  37/ 37/ 25               Thermite II        Robert Macrae     137    1916
12  27/ 17/ 56             Hazy Shade II             John K W     137     875
13  40/ 43/ 17                  Scan Man        David van Dam     137     336
14  40/ 45/ 15             HopScotch 1.6        Robert Macrae     136      44
15  35/ 35/ 30                Bomber Boy        David van Dam     134     205
16  28/ 22/ 49                   Rosebud                Beppe     134     250
17  39/ 45/ 16            Stepping Stone          Kurt Franke     134     729
18  40/ 48/ 12                    test P              P.Kline     133       1
19  35/ 37/ 28      Grilled Octopus v0.5         David Boeren     133    1132
20  29/ 26/ 45               blue candle       bjoern guenzel     132     164
21  38/ 45/ 16        Violent Micro v0.4             basehead     132     181
22  22/ 15/ 63                    ompega       Steven Morrell     130     177
23  23/ 18/ 59                       EIF             John K W     127     124
24  22/ 22/ 56                    Wicked             John K W     122      12
25  30/ 52/ 18                      Test       Steven Morrell     109       3

Weekly age: 42 ( 127 last week, 88 the week before )
New warriors: 7  Turnover/age rate 17%
Average age:    341 ( 311 last week, 435 the week before )
Average score:  136 ( 140 last week, 141 the week before )
The top 25 warriors are represented by 13 authors: Wilkinson with 4, guenzel
and Macrae with 3, and Bezzi, Morrell, Kline, Vittuari, and van Dam with 2.

Only 42 successful challenges!

d-clear reigned early in the week, until Bezzi submitted his newest version
of Twister, which utilizes a qscan before the Tornado type bomber.  Kline
shortens Yogi Bear to Yogi, changes some plogic, and voila, a top five
warrior.  EIF, Rosebud, blue candle, and Violent Micro have all dropped in
the standings while veterans Thermite II and Chameleon manage to gain a few
spots.  Blur and Osseil have remained relatively stable, neither one dropping
out of the top ten.  One time king Scan Man has been everywhere from number
2 to number 21.  Hopefully there will be some more action next week or when
the new hill scripts get finished and authors take their vengence on specific
warriors.
______________________________________________________________________________
94 - What's New

 #  %W/ %L/ %T                      Name               Author   Score     Age
21  28/ 29/ 43          Scotch Broth 1.0        Robert Macrae     128       1
 1  42/ 38/ 20                   Twister          Beppe Bezzi     146       1
23  22/ 19/ 59                    Wicked             John K W     125       1
 2  45/ 44/ 11                d-clear II       bjoern guenzel     145       1
25  31/ 51/ 18                      Test       Steven Morrell     111       1
 3  42/ 42/ 17                      Yogi              P.Kline     142       1
18  40/ 48/ 12                    test P              P.Kline     133       1

Twister has been near the top spot ever since it was submitted.  d-clear
started off strong, but is now in the 8th slot.  Yogi is still young and most
likely has a lot more testing to go before Paul is satisfied with him.
______________________________________________________________________________
94 - What's No More

 #  %W/ %L/ %T                      Name               Author   Score     Age
26   1/  0/  3                       007        David van Dam       5       4
26   0/  0/  3                Test Paper        Robert Macrae       4       4
26   2/  1/  2               test rtiqe1                Beppe       6      57
26   1/  1/  1                 Yogi Bear              P.Kline       5      35
26   2/  1/  2                   d-clear       bjoern guenzel       7      29
26   1/  0/  3         Lithium And Water             John K W       5      24
26   0/ 47/ 53                   Unknown            Anonymous      53       2

Most of these were killed by their authors.
______________________________________________________________________________
94 - What's Old

 #  %W/ %L/ %T                      Name               Author   Score     Age
11  37/ 37/ 25               Thermite II        Robert Macrae     137    1916
 9  39/ 39/ 22                 Chameleon           M R Bremer     139    1387
19  35/ 37/ 28      Grilled Octopus v0.5         David Boeren     133    1132
12  27/ 17/ 56             Hazy Shade II             John K W     137     875
17  39/ 45/ 16            Stepping Stone          Kurt Franke     134     729
13  40/ 43/ 17                  Scan Man        David van Dam     137     336
 2  41/ 38/ 22                      Blur        Anton Marsden     144     323

Scan Man and Blur are beginning to show some age, but have a long way to go
before they become eligible for the Hall of Fame.
______________________________________________________________________________
HALL OF FAME
* means the warrior is still active.

Pos    Name                  Author          Age     Strategy
 1  Impfinity v4g1         Planar            1993    Stone/ imp
 2  Thermite II            Robert Macrae     1916 *  Qscan -> bomber
 3  Jack in the box        Beppe Bezzi       1620    P-warrior
 4  Tornado 3.0            Beppe Bezzi       1567    Bomber
 5  Torch t18              P.Kline           1539    Bomber
 6  Frontwards v2          Steven Morrell    1420    One shot scanner
 7  Chameleon              Myer R Bremer     1387 *  P-warrior
 8  Evol Cap 6.6           John Wilkinson    1299    Imp / stone
 9  quiz                   Schitzo           1262    Scanner/ bomber
10  T.N.T.                 Maurizio Vittuari 1204    Bomber
11  Grilled Octopus v0.5   David Boeren      1132 *  P-warrior
12  Iron Gate 1.5          Wayne Sheppard     926    CMP scanner
13  Agony II               Stefan Strack      912    CMP scanner
14  Barrage                Anton Marsden      876    Qscan -> replicator
17  Hazy Shade II          John Wilkinson     875 *  P-warrior
15  Blue Funk              Steven Morrell     869    Stone/ imp
16  Flurry                 Anton Marsden      835    Qscan -> pwarrior
18  Thermite 1.0           Robert Macrae      802    Qscan -> bomber
19  Blue Funk 3            Steven Morrell     766    Stone/ imp
20  Night Train            Karl Lewin         755    Replicator
21  Mirage 1.5             Anton Marsden      736    Scanner/ bomber
23  Stepping Stone         Kurt Franke        729 *  Qscan -> Vampire
22  Blizzard               Anton Marsden      713    Qscan -> replicator
24  HeremScimitar          A.Ivner,P.Kline    666    Bomber
25  La Bomba               Beppe Bezzi        650    Qscan -> replicator

Thermite II continues its trek towards the top of the Hall of Fame standings
and the 2000 mark.  Hazy Shade II advances two places and Stepping Stone
moves up one spot.  The next warrior that could enter the hall is van Dam's
Scan Man, but it is still a long ways away at an age of 323.
______________________________________________________________________________
Current Status of the Internet Pizza Server Beginner's Hill:

Hill Specs:
         coresize: 8000
   max. processes: 8000
         duration: after 80,000 cycles, a tie is declared.
max. entry length: 100
 minimum distance: 100
      maximum age: At age 100, warriors are retired.
    rounds fought: 200
  instruction set: ICWS '94 Draft

 #  %W/ %L/ %T                      Name               Author   Score     Age
 1  61/ 28/ 11       Violent Micro v0.4b             basehead     194      51
 2  58/ 30/ 12                    Sapper        Andrew Fabbro     185      25
 3  51/ 31/ 18                      Mace                Edgar     170      19
 4  49/ 31/ 21                 scan test       bjoern guenzel     167      79
 5  47/ 31/ 22                 Toxin IVa                Edgar     162      94
 6  49/ 36/ 15                   radar.b        John K. Lewis     162      48
 7  46/ 32/ 22                 Trebuchet        Andrew Fabbro     160      32
 8  43/ 26/ 31              Hunter V 0.8            O.Fechner     159      21
 9  45/ 31/ 24                 Toxin IVb                Edgar     158      81
10  50/ 41/  9                 Drill 1.2                Edgar     158      23
11  50/ 43/  8                 Drill 1.1                Edgar     157      96
12  47/ 40/ 12                   Rusty.2           John Lewis     154       4
13  44/ 34/ 22      Extremely Prejudiced         Scott Manley     153      26
14  40/ 33/ 27         Fork v0.1-13p (i)    Christoph C. Birk     147       6
15  41/ 43/ 16         Bloodhound Mk III        Andrew Fabbro     139      89
16  39/ 44/ 17                  testvss2            Iain Hogg     133      16
17  38/ 44/ 18        Yet Another Try 1a           Justin Kao     133       2
18  41/ 50/  9     Micro Centurion (mod)                Edgar     132      53
19  37/ 45/ 18                   testvss            Iain Hogg     128      17
20  25/ 40/ 35         Hunter V 0.5 beta            O.Fechner     111      28
21  24/ 39/ 36             Mutant Strain        John K. Lewis     109       5
22  30/ 59/ 10                    gundam        John K. Lewis     101       3
23  26/ 62/ 12                   Roundup          Jeff Hafner      90       1
24  20/ 55/ 25                  bomberQ2             harleyQ2      84      29
25  23/ 66/ 11                     Test1   Oscar Strawczynski      80       9

Only 23 successful challenges!  Of course it is summer vacation for most
colleges.  John K. Lewis has increased his presence on the hill with some new
warriors.  O.Fechner seems to have brought Hunter out of beta and is enjoying
some success in the top ten.  
______________________________________________________________________________
The Hint
by Paul Kline

Beppe and others seem to be taking the 94 Hill over with those strong, fast
stone-imp warriors.  So it's time for an antidote :-)

Now, there are many ways to kill stones including paper, dodgers, faster
stones, and sometimes big slow imps.  One principle that works well is
numbers.  A single stand-still program is at a disadvantage against an
opponent running at multiple locations.  Kill one part and the others just
run faster.  Even a pair of bombers running at half-speed will prove very
tough on the stone.

I was working on this concept for a couple of days with some success and just
about to submit something to the Hill for a trial when lo-and-behold Bjoern
Guenzel published the perfect component for this purpose -> d-clear.

My concept (not a new one) was to start a pair of core-clears running at a
separation of 4000.  The stone would probably cripple one of them but the
other might last long enough to get him.  And even with rough implementation
it worked pretty well.  After the stone is wiped, any imps advance to the
forward-clear pointer and are killed as well.

I just have to say something about Bjoern's innovative use of the djn.f to
drive his forward clear.  Many of us had tried the forward decrement in a
program or two, but it has mostly been abandoned for that purpose.
Unfortunately when the decrement hits it's own pointer it stops - the pointer
is both incremented and decremented in the same instruction so there is no
more progress, making it less destructive than a backward decrement.  Bjoern
on the other hand saw this as a feature and used it to drive a forward core
clear at 100% of c, alternately bombing and decrementing core multiple times
until the whole thing has been dat-wiped.  If the clear-pointer is hit by dat
it skips the clear code as usual.  But if the decrement hits the pointer it
leaves it at zero until the dat is written there - wonderful!

Wanting to see how d-clear worked against my own pair of programs, I ran a
trial.  Yikes!  d-clear won about 60% of the rounds, what magic is he
using???  A close inspection shows that d-clear starts his bombing run
halfway around core from himself, meaning that the first of my components he
kills is the one nearest to killing him.  Then a race to catch the other
part, but since he is running at 100% of c and mine only at 66% he stands an
excellent chance of killing that one too.

Replacing my two components with d-clear -like code gave enormous improvement
and good results against the stone-imps.  Here are some examples:

Rosebud                101/37
EIF                    128/31
d-clear                191/18
blue candle             91/65
impfinity              117/35 (almost 60%!)
Ompega                  58/50
the historian           77/91 (my best score against him)

On the other hand:

Twister                 57/124
Blur                    25/164
TestBB                  71/116
Thermite                61/113
Hazy Shade              47/125

So you can see that it is vulnerable to papers and any kind of stun-bomb or
continuous scanning program, which after all are designed to kill
multi-location programs.  A good p-component?

So here is the code for test P, renamed 'P-clear' for publication:

;redcode-94
;name P-clear
;kill P-clear
;author P.Kline
;assert CORESIZE == 8000
;strategy pair of forward dat-wipers based on Guenzel's d-clear
;strategy outnumber stones and forward-wipe imps

paGate    equ    Pair-7

slPair    mov    #-3950,paGate+1300-7  ; initialize wipe pointers
          mov    #-3950,paGate+5302-7
          spl    1                     ; use multiple processes
          spl    1
          mov    -1,0
          mov    <paBoot1,{paBoot1     ; boot 'em up
          mov    <paBoot2,{paBoot2
paBoot1   spl    Pair+1300,Pair+7
paBoot2   jmp    Pair+5302,Pair+7

Pair      spl    #0     ,<paGate-2667
          mov    paBomb ,{paGate       ; slow backward clear for redundancy
          mov    paBomb ,>paGate       ; fast forward clear
          djn.f  -1     ,>paGate
          dat    0,0
paBomb    dat    0,15

          end    slPair

Paul Kline
pk6811s@acad.drake.edu
______________________________________________________________________________
Extra Extra
by Stefan Strack

                           A brief mopt tutorial
                           ~~~~~~~~~~~~~~~~~~~~~

Mopt, short for _M_ultiple constant _opt_imizer, is a program that simulates
a core warrior in order to find an optimal combination of bombing or
scanning constants. First of all, what is an optimal constant? An optimal
constant is a bomb/scan increment that covers core evenly, such that gaps
between adjacent bombed or scanned locations shrink at similar rates. For
example, a bomb increment of 4 is fairly bad, because it bisects core
unevenly, leaving one small and one huge gap.  There are a number of
programs, e.g. Jay Han's CoreStep and Nandor Sieben's Optima, that find
_single_ optimal constants by analytical and iterative methods. These
programs work well for simple warriors like A.K. Dewdney's Dwarf.  However,
most modern warriors are more complicated, dropping several bombs or
scanning several locations in each loop. Consider for example the scan loop
of a prototypical, SPL-carpet bombing CMP-scanner:

scan    sub.f  incr,comp
comp    cmp.i  FIRST,FIRST-CDIST        ;larger number is A
        slt.a  #len,comp                ;compare to A-number
        djn.f  scan,<FIRST-DJNOFF       ;decrement A- and B-number
        ....
incr    dat.f  <-IVAL,<-IVAL

the line at 'comp' scans two locations, CDIST apart, and is incremented by 
IVAL every time trough the loop. Obviously, the effectiveness of the scan 
depends on chosing an optimal combination of CDIST and IVAL; this is where 
Mopt comes into play. You can think of this scan pattern as consisting of 
two parallel, single increment scans. The first starts scanning at location 
FIRST and increments in IVAL steps; the second starts scanning at location 
FIRST-CDIST and also increments in IVAL steps. As a shorthand, we can use
the notation (FIRST,IVAL),(FIRST-CDIST,IVAL) to describe this scan pattern.
Since core is cyclical, the value of FIRST is unimportant, and only the
absolute value of CDIST matters. The pattern therefore simplifies to
(0,IVAL),(CDIST,IVAL); CDIST is the "offset" of the second pattern.  With
this, we're ready to start up Mopt, first, to give us a score for a single
combination of (increment,offset) values (0,42),(12,42):

Coresize: 8000
Increment value or generator #1: 42  (the offset of pattern 1 is implicitely 0)
Offset value or generator #2: 12
Increment value or generator #2: 42
Offset value or generator #3: <Enter>

Mopt stops prompting for input of (offset,increment) pairs when you input an
empty line and produces:

42    12    42     -> 35.187500

The higher the value, the better the (offset,increment) combination. This is 
not terribly useful, however; you want Mopt to _find_ an optimal 
(offset,increment) combination. To do this, you substitute a "value" with a
"generator", which outputs a range of values. In our example, let's try
different values for CDIST, the scan offset, in the range of 10 to 15
(shorter would be inefficient, longer would take too long to SPL-carpet).
In our notation: (0,42),([10..15],42). The generator to accomplish this is:

    a=10,a<=15,a=a+1

This looks remarkably like the for loop syntax of the C-language; "a=10" 
initializes variable a to 10, "a<=15" is the condition that has to be 
satisfied for the loop to continue, and "a=a+1" increments the loop variable 
and generates the values for optimization.  Mopt uses the pMARS expression 
evaluator, so you can use all its logical and arithmetic operators, as well 
as assigment and 26 single letter variables. Variables are "global", i.e. 
they retain their values between generators. We're now ready to start up 
Mopt again:

Coresize: 8000
Increment value or generator #1: 42
Offset value or generator #2: a=10,a<=15,a=a+1
Increment value or generator #2: 42
Offset value or generator #3: <Enter>

The best:
42    12    42     -> 35.187500
42    14    42     -> 34.975875
42    11    42     -> 34.431000
42    13    42     -> 34.361125
42    15    42     -> 34.007750
42    10    42     -> 33.761125

So, a scan offset of 12 is best, followed by 14, 11, a.s.o.. Now that we
have the basics, we can let Mopt optimize _both_ scan increment and offset.
We'll pick a mod-2 pattern in the range 22 through 98:

    b=22,b<99,b=b+2

Note that this generator will also produce mod-4, mod-6, .. numbers, which
we have to weed out later.

Coresize: 8000
Increment value or generator #1: b=22,b<99,b=b+2
Offset value or generator #2: a=10,a<=15,a=a+1
Increment value or generator #2: b
Offset value or generator #3: <Enter>

The best:
28    14    28     -> 44.714625
26    14    26     -> 44.443625
34    14    34     -> 42.757750
26    13    26     -> 42.690000
98    14    98     -> 42.347875
28    15    28     -> 42.242250
78    14    78     -> 42.231125
...

(Side note: If you're now wondering why Rave uses a 42,12 scan instead of
the more optimal 28,14 pattern: 42,12 turns out to be a better imp-killer).

Another example:

    spl #A,#-B
    add -1,1
    mov <2,<2
    jmp -2

The bomb pattern is (0,A),(0,-B) and we're trying to find optimal mod-5
values for A and B:

Coresize: 8000
Increment value or generator #1: a=5,a<200,b=b+5
Offset value or generator #2: 0
Increment value or generator #2: b=-5,b>-200,b=b-5
Offset value or generator #3: <Enter>

The best:
155   0     -155   -> 83.736000
155   0     -185   -> 79.708125
185   0     -155   -> 79.704375
155   0     -195   -> 79.425250
195   0     -155   -> 79.420875
155   0     -165   -> 78.837750
165   0     -155   -> 78.834625
...

Now that you understand how to translate your warrior's bombing/scanning 
loop into the (offset,increment) notation, Mopt should be a snap to use.

Mopt is part of the ptools10.zip archive, and comes as portable C-source and
DOS executable. To compile it yourself, you also need eval.c and the header
files of the pMARS source distribution. The URL is:
http://www.stormking.com/~koth/pmars.html

Plans for the next version of Mopt include the ability to specify a "maximum
target size". In the current version, this is hardwired to 200, the
MAXLENGTH of the 94x hills.

-Stefan Strack (stst@idnsun.gpct.vanderbilt.edu)
______________________________________________________________________________
Questions?  Concerns?  Comments?  Complaints?  Mail them to people who care.
authors: Beppe Bezzi <bezzi@nemo.it> or Myer Bremer <bremermr@ecn.purdue.edu>
© 2002-2005 corewar.info. Logo © C. Schmidt