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> Home > The Corewar Newsletters > Core Warrior > Issue #1

Issue 79                                                      19 February, 2001
_______________________________________________________________________________
Core Warrior is a newsletter promoting the game of corewar. Emphasis is placed
on the most active hills - currently the '94 draft hill, the beginner hill and
the '94 no-pspace hill. Coverage will follow where ever the action is. If you
haven't a clue what I'm talking about then check out these five-star Internet
locals for more information:

FAQs are available from:
  http://www.koth.org/corewar-faq.html
  http://homepages.paradise.net.nz/~anton/cw/corewar-faq.html

The ftp site and it's mirrors are at:
  ftp://ftp.csua.berkeley.edu/pub/corewar
  ftp://ftp.inria.fr/INRIA/Projects/para/doligez/cw/mirror
  ftp://www.koth.org/corewar

pMARS itself is also available from:
  http://www.koth.org/pmars                  ;pMARS home page
  ftp://members.aol.com/ofechner/corewar     ;Fechner ftp site

Web pages are at:
  http://www.koth.org/                       ;KOTH
  http://www.ecst.csuchico.edu/~pizza/koth   ;Pizza
  http://para.inria.fr/~doligez/corewar      ;Planar

Newbies should check the above pages for the FAQ, language specification,
guides, and tutorials. Post questions to rec.games.corewar. All new players
are infinitely welcome!
_______________________________________________________________________________
Greetings...

The three months since last issue have been an interesting time, showing
Corewar is very much alive and well.  I hope you enjoy this issue, which
contains code for Certain Abuse and Enough is Enough...

-- John Metcalf
_______________________________________________________________________________
Current Status of the Internet Pizza Server ICWS '94 Draft Hill:

Hill Specs:
         coresize: 8000
   max. processes: 8000
         duration: after 80,000 cycles, a tie is declared.
max. entry length: 100
 minimum distance: 100
    rounds fought: 200
  instruction set: ICWS '94 Draft

 #   %W /  %L /  %T                       Name               Author Score  Age
 1  33.8/ 21.7/ 44.5                    Olivia             Ben Ford 146.0    8
 2  32.8/ 23.4/ 43.9                 Uninvited         John Metcalf 142.2   42
 3  32.6/ 23.5/ 43.8               Quicksilver      Michal Janeczek 141.7   24
 4  30.7/ 19.9/ 49.4                 nPaper II        Paul-V Khuong 141.6   76
 5  26.6/ 13.0/ 60.4 Mini Return Of The Jedimp             John K W 140.1   19
 6  43.7/ 47.6/  8.7                     Razor      Michal Janeczek 139.9    6
 7  38.1/ 37.4/ 24.5                 Wizard 13         John Metcalf 138.9    7
 8  24.7/ 10.7/ 64.6      The PhantIMP Menance             Ben Ford 138.8    9
 9  38.9/ 39.3/ 21.7                   Behemot      Michal Janeczek 138.5    5
10  28.4/ 19.0/ 52.6                  KafuFFLe         John Metcalf 137.9   24
11  28.1/ 19.4/ 52.5               Tie Factory    Christian Schmidt 136.8   45
12  26.6/ 17.1/ 56.2                  Cinammon         John Metcalf 136.1   44
13  28.6/ 21.6/ 49.8               Fifth Third             Ben Ford 135.7   11
14  31.7/ 28.4/ 39.9                     Vilex         Ken Espiritu 135.0   71
15  36.6/ 38.9/ 24.5                  Combatra          David Moore 134.3   31
16  25.3/ 16.3/ 58.3    Return of the Fugitive          David Moore 134.3  100
17  36.9/ 39.5/ 23.6                      test             Paulsson 134.3    3
18  25.7/ 19.5/ 54.8              The Dark One    Christian Schmidt 131.9   28
19  32.2/ 33.0/ 34.8               Keyser Soze        Anton Marsden 131.3    4
20  28.3/ 25.5/ 46.2                 Brigadeer     M Joonas Pihlaja 131.1   15
21  31.8/ 33.5/ 34.7                   Recount              P.Kline 130.1    1
22  34.4/ 38.7/ 26.9                    Ultima    Christian Schmidt 130.1   38
23  25.2/ 20.7/ 54.1                      test                  JKW 129.8   17
24  39.3/ 48.9/ 11.8              Shapeshifter      Michal Janeczek 129.7   30
25  31.8/ 36.6/ 31.7                     Carme           Zul Nadzri 127.0    2

Age since last issue: 26 ( 18 last issue, 12 the issue before )
Days since last issue: 104 ( 209 last issue, 121 the issue before )
Average age: 26 ( 34 last issue, 34 the issue before )
Average score: 136 ( 138 last issue, 137 the issue before )
Average movement: -2.2 ( -6.0 last issue, -1.5 the issue before )
Warriors surviving: 10 ( 14 last issue, 18 the issue before )

The top 25 warriors are represented by 13 independent authors - a number
unmatched since CW66:  4 each for Metcalf and Janeczek, 3 each for Ford and
Schmidt, and 2 each for Wilkinson and Moore.  Each of the remaining 7 authors
has just 1 warrior.  ( 9 authors last issue, 10 the issue before )

Olivia has held the top of the hill since it appeared; the p-spacers have lost
their grasp.
_______________________________________________________________________________
94 - What's New (Sorted by rank and score)

 #   %W /  %L /  %T                       Name               Author Score  Age
 1  61.1/ 35.7/  3.2         Certain Abuse v02          Dave Hillis 186.5    0
 1  50.8/ 46.0/  3.2 Is this a game of chance?          Dave Hillis 155.6    1
 1  47.3/ 45.7/  7.0 Not the way I play it. No          Dave Hillis 148.9    1
 1  27.4/ 10.6/ 62.0 Mini Return Of The Jedimp             John K W 144.2    1
 1  31.2/ 19.2/ 49.6                    Olivia             Ben Ford 143.2    1
 1  28.7/ 19.0/ 52.3               Fifth Third             Ben Ford 138.5    1
 1  23.9/  9.7/ 66.4      The PhantIMP Menance             Ben Ford 138.1    0
 2  37.5/ 36.6/ 25.8                 Wizard 13         John Metcalf 138.4    1
 4  33.7/ 21.4/ 44.9               Quicksilver      Michal Janeczek 146.1    0
 4  36.9/ 40.2/ 22.9                   Behemot      Michal Janeczek 133.6    1
 4  41.6/ 51.3/  7.1                     Razor      Michal Janeczek 131.8    1
 5  34.7/ 32.6/ 32.7                   2 Crazy    Christian Schmidt 136.7    1
 6  25.8/ 18.3/ 55.9                    H-Bomb                  JKW 133.3    0
11  24.3/ 16.6/ 59.1                      test                  JKW 132.1    1
12  25.3/ 19.6/ 55.2                  KafuFFLe         John Metcalf 130.9    1
12  36.6/ 42.8/ 20.6                  one shot     M Joonas Pihlaja 130.5    1
13  34.8/ 40.1/ 25.1                      test             Paulsson 129.6    1
14  30.2/ 32.4/ 37.4               Keyser Soze        Anton Marsden 128.0    1
15  30.5/ 30.5/ 39.1           High Times v1.3                  JKW 130.5    0
16  25.4/ 22.7/ 51.9                  All In 2        Robert Macrae 128.1    1
18  25.4/ 25.3/ 49.3                 Brigadeer     M Joonas Pihlaja 125.6    1
22  21.0/ 18.9/ 60.1                      test                  JKW 123.1    1
22  30.1/ 37.3/ 32.6                     Carme           Zul Nadzri 122.9    1
22  29.2/ 35.5/ 35.3                   Recount              P.Kline 122.9    1
24  29.1/ 34.5/ 36.4              The Magician    Christian Schmidt 123.8    1
24  31.4/ 41.2/ 27.4    The IMPerial Destroyer    Christian Schmidt 121.6    1
25  17.1/  9.7/ 73.3                 Black Box                  JKW 124.5    1

Players entering hill since last issue: 12 ( 5 last issue, 5 the issue before )
Average rank of new entries: 10 ( 11 last issue, 17 the issue before )

Hillis debuts on the '94 hill with the highest score we've seen in a long
time.  Schmidt hasn't failed to have a warrior under What's New since CW60,
quite an achievement.  Despite Pizza being down (twice), it's been pretty
busy since last issue.
_______________________________________________________________________________
94 - What's No More (Sorted by age)

 #   %W /  %L /  %T                       Name               Author Score  Age
26  29.0/ 39.8/ 31.2             Recycled Bits          David Moore 118.2  164
26  29.4/ 39.7/ 30.9       Self-Modifying Code             Ben Ford 119.1  108
26  23.4/ 23.9/ 52.7                      Jade             Ben Ford 122.9   75
26  23.7/ 25.7/ 50.6                    EvoP 3         Ken Espiritu 121.6   71
26  30.7/ 38.5/ 30.8      Trefoil the original        Steve Gunnell 123.0   56
26  24.0/ 25.7/ 50.3                      Exor         Ken Espiritu 122.3   52
26   0.5/  0.1/  3.4                  Cinammon         John Metcalf   4.9   45
26  31.8/ 41.8/ 26.4         Origami Harquebus                  mjp 121.9   44
26  23.8/ 21.4/ 54.8         Stylized Euphoria         Ken Espiritu 126.3   43
26  24.1/ 30.3/ 45.6                Wintermute         John Metcalf 117.8   35
26  29.9/ 41.8/ 28.3                        G2          David Moore 118.1   24
26  26.6/ 33.0/ 40.3           High Times v1.3                  JKW 120.2   21
26  38.2/ 54.4/  7.4                     Razor      Michal Janeczek 121.9   19
26  26.1/ 35.3/ 38.6                   2 Crazy    Christian Schmidt 116.8   18
26  34.6/ 44.7/ 20.7                   Pitbull    Christian Schmidt 124.5   16
26  22.1/ 24.7/ 53.2            Mini Digitalis    Christian Schmidt 119.6   16
26  34.1/ 44.5/ 21.5                 CrazyShot    Christian Schmidt 123.7   12
26  37.7/ 55.2/  7.1 Not the way I play it. No          Dave Hillis 120.2    9
26  21.5/ 24.2/ 54.4                  All In 2        Robert Macrae 118.7    9
26  33.2/ 45.6/ 21.1                  one shot     M Joonas Pihlaja 120.9    8
26  21.9/ 26.5/ 51.6                    H-Bomb                  JKW 117.3    8
26  36.6/ 56.6/  6.8         Certain Abuse v02          Dave Hillis 116.6    7
26  18.7/ 19.9/ 61.4                      test                  JKW 117.5    4
26  36.6/ 51.6/ 11.7                      Win!          David Moore 121.7    3
26  30.1/ 43.0/ 26.9    The IMPerial Destroyer    Christian Schmidt 117.2    3
26  13.9/ 12.0/ 74.1                 Black Box                  JKW 115.9    3
26  28.3/ 35.3/ 36.4              The Magician    Christian Schmidt 121.3    2

Dave Hillis beats Schmidt's record - his Certain Abuse which entered the hill
as KotH falls off the hill completely in just 7 challenges, easily topping
Toki's 12.  Not satisfied with this he then breaks his own record, setting a
new record of 5.

Recycled Bits and Self-Modifying Code are finally knocked from the hill,
leaving their mark in the Hall of Fame.
_______________________________________________________________________________
94 - What's Old

 #   %W /  %L /  %T                       Name               Author Score  Age
16  25.3/ 16.3/ 58.3    Return of the Fugitive          David Moore 134.3  100
 4  30.7/ 19.9/ 49.4                 nPaper II        Paul-V Khuong 141.6   76
14  31.7/ 28.4/ 39.9                     Vilex         Ken Espiritu 135.0   71
11  28.1/ 19.4/ 52.5               Tie Factory    Christian Schmidt 136.8   45

Even with the loss of RotF, Moore is still the author of the oldest warrior, a
title he has either held, or joinly held, since CW72.  nPaper II appears to be
effective even without a-driven imps to take advantage of :-)
_______________________________________________________________________________
The Extended New Hall of Fame:  * indicates the warrior is still active.

Pos Name                   Author             Age    Strategy
 1  Probe                  Anton Marsden      403    Q^2 -> Bomber
 2  Blur 2                 Anton Marsden      396    Scanner
 3  Damage Incorporated    Anton Marsden      373    Q^2 -> Bomber
 4  Return Of The Jedimp   John K W           357    Q^2 -> Stone/imp
 5  unrequited love        kafka              346    Q^2 -> Paper
 6  Impish v0.2            Ian Oversby        345    Stone/imp
 7  Gigolo                 Core Warrior staff 332    Q^2 -> Stone/imp
 8  Falcon v0.3            Ian Oversby        275    P-warrior
 9  Nine Seven Six         M R Bremer         232    Q^2 -> Stone/imp
10  Rosebud                Beppe              218    Stone/imp
11  Newt                   Ian Oversby        216    Q^2 -> Stone/imp
12  Q^2 Miro               Anders Ivner       214    Q^2 -> Scanner/bomber
13  Instant Wolf 3.4       Edgar              205    P-warrior
14  Goldfinch              P.Kline            201    P-warrior
15  Simple v0.4b           Ian Oversby        197    QScan -> Stone/imp
16  Trident^2              John K W           195    Q^2 -> Stone/imp
17  ompega                 Steven Morrell     189    Stone/imp
18  Frogz                  Franz              172    Q^2 -> Paper
19  The Machine            Anton Marsden      164    Scanner
 =  Recycled Bits          David Moore        164    P-warrior
21  Memories               Beppe              152    Scanner
22  Vain                   Ian Oversby        147    Q^2 -> Stone/imp
23  Head or Tail           Christian Schmidt  142    Q^2 -> Paper
 =  The Stormbringer       Christian Schmidt  142    Q^2 -> Stone/imp
25  Electric Head          Anton Marsden      140    P-warrior
26  Vigor                  Ken Espiritu       138    Q^2 -> Paper
27  Fixed                  Ken Espiritu       135    Q^2 -> Paper
28  Tiberius 3.1           Franz              130    Q^2 -> Paper
29  Ultraviolet-B          Ken Espiritu       120    Q^2 -> Paper
30  obvious to those who k Robert Macrae      117    Q^2 -> Paper
31  Solomon v0.8           Ian Oversby        116    Stone and scanner
32  Self-Modifying Code    Ben Ford           108    P-warrior
33  CC Paper 3.3           Franz              107    Q^2 -> Paper
34  mrb-test               M R Bremer         106    *Unknown*
35  T.N.T. pro             Maurizio Vittuari  105    Bomber
 =  Pulp v0.5              Ian Oversby        105    Q^2 -> Paper
37  Fugitive               David Moore        102    Q^2 -> Paper/imp
38  Vengeance              Robert Hale        101    Q^2 -> Stone/imp
39  Return of the Fugitive David Moore        100 *  Q^4 -> Paper/imp
 =  Jack in the box II     Beppe Bezzi        100    P-warrior
 =  Fire and Ice           David Moore        100    P-warrior
42  Oblivion               Ian Sutton          99    P-warrior
43  Silver Talon 1.2       Edgar               93    Scanner
44  death by redcode       Simon Wainwright    91    Q^2 -> Bomber
45  Bodge 1                Robert Macrae       85    Q^2 -> Scanner
46  Inferno 2.4            Philip Kendall      84    Qscan -> Bomber
47  Test                   Anton Marsden       83    *Unknown*
 =  NCC-1701-A             Philip Kendall      83    P-warrior
49  RetroQ                 Paul Kline          82    Q^2 -> Paper
50  Tornado 4              Beppe Bezzi         78    Bomber
 =  Stonewashed            Christian Schmidt   78    Q^3 -> Paper/stone

Recycled Bits and Self-Modifying Code reach their final resting place, leaving
Return of the Fugitive as the only active warrior in the ENHoF.
_______________________________________________________________________________
The ??? Hall of Fame:  * indicates the warrior is still active.

 1  Recycled Bits          David Moore        164    P-warrior
 2  The Stormbringer       Christian Schmidt  142    Q^2 -> Stone/imp
 3  Self-Modifying Code    Ben Ford           108    P-warrior
 4  Return of the Fugitive David Moore        100 *  Q^4 -> Paper/imp
 5  death by redcode       Simon Wainwright    91    Q^2 -> Bomber
 6  Stonewashed            Christian Schmidt   78    Q^3 -> Paper/stone
 7  nPaper II              Paul-V Khuong       76 *  MiniQ^3 -> Paper
 8  Jade                   Ben Ford            75    Q^4 -> Stone/imp
 9  Stranger               John Metcalf        73    Q^3 -> Bomber
10  Vilex                  Ken Espiritu        71 *  P-Warrior
 =  EvoP 3                 Ken Espiritu        71    Q^3 -> Paper/imp
12  The Fugitive           David Moore         70    MiniQ^2 -> Paper/imp
13  One Step Beyond        John Metcalf        67    MiniQ^3 -> Stone/imp
14  Snowman                John Metcalf        64    P-warrior
15  Draken Fire            Ben Ford            63    Q^3 -> Bomber
16  Trefoil the original   Steve Gunnell       56    P-warrior
17  Fixed                  Ken Espiritu        54    Qscan -> Paper
18  Pattel's Virus         Ben Ford            52    P-warrior
 =  Exor                   Ken Espiritu        52    Q^3 -> Paper
20  The Outsider           Simon Wainwright    51    QScan -> Stone/imp
 =  Galatea                Ben Ford            51    Q^2 -> P-warrior
22  Icen                   Ben Ford            50    Q^3 -> Paper
 =  Silver Talon 1.2       Edgar               50    Scanner
24  No More Innocuous      Leonardo Liporati   49    Q^4 -> Paper
 =  trefoil 23 226         Steve Gunnell       49    P-warrior
 =  Puddleglum             John Metcalf        49    Q^3 -> Paper/stone
27  Circle of Fire         John Metcalf        48    P-warrior
28  Tie Factory            Christian Schmidt   45 *  Q^3 -> Paper
 =  Shadow                 Christian Schmidt   45    Q^2 -> Paper/stone
30  Cinammon               John Metcalf        44 *  MiniQ^3 -> Paper/imp/wimp
 =  Twin                   Christian Schmidt   44    P-warrior
 =  Origami Harquebus      mjp                 44    P-warrior
33  Stylized Euphoria      Ken Espiritu        43    Q^4 -> Paper/imp
34  Uninvited              John Metcalf        42 *  MiniQ^3 -> Stone/imp
 =  Slippery Eels          Ben Ford            42    Q^3 -> Paper
 =  Even Less Innocuous    TeamQ3              42    Q^3 -> Paper
 =  Spooky Wench           John Metcalf        42    Q^3 -> Stone/imp
38  myBlur2                Paulsson            41    Scanner
 =  WingShot               Ben Ford            41    Oneshot
40  Digitalis 5            Christian Schmidt   40    Q^3 -> Clear/imp
 =  Alive and K(qu)icking  Leonardo Liporati   40    MiniQ^3 -> Paper
 =  Freight Train v0.2     David Moore         40    '88 Q^2 -> Stone/imp
43  Ultima                 Christian Schmidt   38 *  P-warrior
44  Vain                   Ian Oversby         36    Q^2 -> Stone/imp
 =  Jaguar                 Christian Schmidt   36    Q^3 -> Stone/imp
46  Wintermute             John Metcalf        35    MiniQ^3 -> Stone/imp
47  Qshot                  Christian Schmidt   34    Q^2 -> Oneshot
48  SnooPy                 P.Kline             33    P-warrior
 =  chained to the system  Simon Wainwright    33    *Unknown*
50  Glass                  Ben Ford            32    Q^4 -> Paper

Many of you have suggested the HoF be replaced.  2 years have passed since the
'94 hill was completely wiped.  Perhaps now would be a suitable time to create
a HoF based on the hill since that time (CW71).

What should we call this new HoF?  Suggestions please.
_______________________________________________________________________________
Current Status of the Internet Pizza Server Beginner Hill:

Hill Specs:
         coresize: 8000
   max. processes: 8000
         duration: after 80,000 cycles, a tie is declared.
max. entry length: 100
 minimum distance: 100
      maximum age: At age 100, warriors are retired.
    rounds fought: 200
  instruction set: ICWS '94 Draft

 #   %W /  %L /  %T                       Name               Author Score  Age
 1  50.5/ 21.4/ 28.0             MorphinMerlin             Jeremy K 179.7   35
 2  54.6/ 30.6/ 14.7             Grand Mal 1.1         Ransom Smith 178.6   37
 3  55.5/ 35.8/  8.7                 Kenshin d        Steve Gunnell 175.2   94
 4  48.6/ 30.4/ 21.0              Seek&Destroy     Ayan Chakrabarti 166.9   14
 5  46.5/ 34.0/ 19.5 Even More Advanced (read:           Josef Jahn 159.0   41
 6  44.9/ 31.5/ 23.6          Advanced Spooner           Josef Jahn 158.4   39
 7  42.9/ 28.8/ 28.4     the boy's a time bomb                  aCM 157.0   99
 8  45.0/ 36.1/ 18.9                Heatseeker         John Morahan 153.9   58
 9  33.6/ 15.4/ 51.0 Hyper Advanced (read: sux           Josef Jahn 151.8   26
10  40.9/ 30.9/ 28.1                     Chaos         John Morahan 150.9   49
11  29.7/  8.7/ 61.6              PimpKing 1.0           Simon Duff 150.7   90
12  41.5/ 36.5/ 22.0               Remorseless     Ayan Chakrabarti 146.4   15
13  28.0/ 10.5/ 61.5                   Watcher         John Metcalf 145.5    7
14  27.9/ 17.4/ 54.7                 Simpleton     Ayan Chakrabarti 138.3   18
15  34.4/ 30.7/ 34.9                  Mob Boyz           Simon Duff 138.0   91
16  27.7/ 18.3/ 54.0                Arkenstone         John Morahan 137.2   60
17  23.6/ 14.9/ 61.5                   Fangorn         John Morahan 132.4   64
18  30.2/ 29.0/ 40.8                VelvetFist     Ayan Chakrabarti 131.3   16
19  28.8/ 29.3/ 41.9                    Toofan     Ayan Chakrabarti 128.2   19
20  34.3/ 57.0/  8.7                      Mini         John Metcalf 111.6   59
21  29.4/ 48.4/ 22.2                  h1_1.red          Dave Hillis 110.5   38
22  18.4/ 27.0/ 54.6           Jolly Jumper 10      Stefan Foerster 109.8    2
23  18.7/ 33.2/ 48.1                     KGB 4      Stefan Foerster 104.2    1
24  18.2/ 55.5/ 26.3                     Crazy    Lukasz Anforowicz  80.9    4
25  14.0/ 56.4/ 29.6       Pinky And The Brain      Simon Glanville  71.6    8

10 successful challenges since issue 78 brings about retirement for 5
warriors:  Golden Gun, Gomjabbar V, DiHydrogen Monoxide and jollyblu.
_______________________________________________________________________________
Current Status of the KOTH.ORG '94 No Pspace Hill:

Hill Specs:
         coresize: 8000
   max. processes: 8000
         duration: after 80,000 cycles, a tie is declared.
max. entry length: 100
 minimum distance: 100
    rounds fought: 250
  instruction set: ICWS '94 Draft, excluding ldp and stp

 #  %W/ %L/ %T                      Name               Author    Score    Age
 1  37/ 23/ 40                    Olivia             Ben Ford    152.4     84
 2  38/ 26/ 37               Quicksilver      Michal Janeczek    149.6    118
 3  37/ 24/ 39                 Uninvited         John Metcalf    149.4     38
 4  44/ 39/ 18                   Behemot      Michal Janeczek    148.8    179
 5  34/ 20/ 47              The Dark One    Christian Schmidt    147.7    149
 6  34/ 20/ 47                 nPaper II        Paul-V Khuong    147.5    356
 7  40/ 34/ 26                   Recount              P.Kline    146.8     41
 8  44/ 41/ 15                 Eraser II         Ken Espiritu    146.0    313
 9  37/ 30/ 33                   Blacken          Ian Oversby    145.0    603
10  44/ 43/ 14                      G2-b          David Moore    144.6    142
11  46/ 47/  7            He Scans Alone              P.Kline    144.0     40
12  34/ 24/ 42                      Jade             Ben Ford    143.6    425
13  43/ 43/ 14                   Stalker              P.Kline    143.2    341
14  42/ 42/ 15                      Jinx    Christian Schmidt    142.2    319
15  25/ 11/ 64        The Phantom Menace        Anton Marsden    139.3     56
16  29/ 20/ 51                  KafuFFLe         John Metcalf    139.2     39
17  35/ 34/ 30               Keyser Soze        Anton Marsden    136.0     57
18  38/ 42/ 20                    myBlur             Paulsson    134.3     21
19  22/ 24/ 54                jam test 3         John Metcalf    120.7     22
20  36/ 52/ 12             Hyperclear 4+        Steve Gunnell    119.6      1

146 successful challenges brings an end to the hill career of 12 warriors,
including 10 with three figures ages:  Zooom (441), Omnibus (327), Jaguar
(269), Uninvited (249), vamp/scan test b1 (214), Experimental (196), Kenshin
(166), Pitbull (134), CrazyShot (127) and Tie Factory (127).

The hilltop is held exclusively by stones - similarly to Pizza's '94 hill.
_______________________________________________________________________________
Current Status of the Koenigstuhl Recursive ICWS '94 Draft Hill:

Koenigstuhl is a collection of infinite hills found on Christoph C. Birk's
Core War page.  Several other hills are there also, including the recently
constructed limited process, tiny and huge hills:

  http://andromeda.ociw.edu/COREWAR/

Below we show the top 20 of a total 1133 warriors:

rank name                        author                 score (style)
-----------------------------------------------------------------------
   1 Quicksilver                 Michal Janeczek        174.01 (94)
   2 Silver Talon 1.2            Edgar                  170.81 (94)
   3 The Machine                 Anton Marsden          170.31 (94)
   4 Zooom...                    John Metcalf           169.09 (94)
   5 G2                          David Moore            168.73 (94)
   6 Boys are Back in Town 1.1   Philip Kendall         168.35 (94)
   7 Newt                        Ian Oversby            167.73 (94)
   8 Phantasm 50                 Robert Macrae          166.51 (94)
   9 Jade                        Ben Ford               166.39 (94)
  10 Scan Man                    David van Dam          166.17 (94)
  11 Fixed                       Ken Espiritu           165.85 (94)
  12 Forty                       Anton Marsden          165.55 (94)
  13 Recovery                    Ian Oversby            165.51 (94)
  14 The Bloodhound              Ian Sutton             165.36 (94)
  15 The Stormbringer            Christian Schmidt      165.31 (94)
  16 nPaper II                   Paul-V Khuong          165.22 (94)
  17 Digitalis 4                 Christian Schmidt      164.99 (94)
  18 The Question                David Moore            164.97 (94)
  19 Baseline Plus               Ken Espiritu           164.75 (94)
  20 myVamp5.4                   Paulsson               164.19 (94)

Quicksilver storms into 1st place - the first non-scanner to hold the
position.
_______________________________________________________________________________
Final standings of Kofacoto:

Kofacoto is over.  Congratulations to all who participated, and thanks to JKW
and TTSG Internet Services, without whom this would never have happened.

Round 5: ('94)

  Battle 1: Macrae beats Kline        Battle 3: Janeczek beats Ford
  Battle 2: Moore beats Paulsson      Battle 4: Schmidt beats Liporati

Round 6: ('94x large)

  Battle 1: Janeczek beats Schmidt    Battle 2: Macrae beats Moore

Round 7: ('88)

  Janeczek played ']enigma[', Macrae played 'LaterAtNight'.  Macrae's
  Quick Scan + Nightfall Paper suceeds against Janeczek's Paper + Imps:
  14 wins, 1 loss and 985 draws.

        1st: $500 won by Robert Macrae
        2nd: $250 won by Michal Janeczek
        3rd: $100 won by David Moore

For full details of each round, and some great comments by Robert Macrae,
check out the tournament's home page at:

  http://www.koth.org/kofacoto

               KOFACOTO was sponsored by TTSG Internet Services
_______________________________________________________________________________
Extra Extra - Certain Abuse by Dave Hillis

The idea for the abusive warriors came from my work using genetic algorithms
to evolve core warriors, but not in the way you might guess.  When I modified
the corewars evolver program, RedRace, to work in a warming simulation I was
surprised at how odd bugs and flaws in the simulation program seemed to jump
out at me.  My favorite was when the weak defending forces evolved to exploit
a quirk in the rules that let them win, if they all died very quickly.

The Easter Egg Hypothesis:  complex software system are likely to contain
flaws or vulnerabilities which are hidden from plain sight.  They can avoid
detection for a long time because they fall within psychological blind spots.
They only seem obvious in hindsight.  Co-evolutionary simulation can help
find these problems by leading one to focus on important aspects of the
system that common sense says should be ignored.

The gimmick behind the abusive warriors is the fact that the hills at KOTH
and PIZZA use -F numbers and so the "random" warrior locations are easily
predicted.  Certain Abuse, below, was designed to be strong as a challenger
but helpless as a defender:  the "expiration date" effect.

Later warriors in the series were equally strong challenging or defending,
but didn't last much longer because they only worked well against certain
kinds of warriors.

Pizza's -F number was calculated by sending a number of probe warriors to the
hill.  An exhaustive search was then used to find an -F number whose results
against published warriors were identical to those returned by Pizza.  Later,
I discovered Nathan Green describes a hand-shaking method for calculating the
-F number in Core Warrior #30.

After Certain Abuse's outing on the hills, a patch was created for pMars to
prevent future exploitation of -F numbers.

Here's the code you've been waiting for:

;redcode-94
;name Certain Abuse
;author Dave Hillis
;strategy - Takes advantage of the fact that the 94 hill and the
;strategy - Beginners hill both used -F 4000. It uses a P-space
;strategy - round counter and a look-up table to tell where the
;strategy - second warrior will be loaded into core. This version
;strategy - is only effective when challenging the hill. To fight
;strategy - as a defender, you have to use the negatives of the
;strategy - table values. The program is optimized to kill the
;strategy - published warriors that were on the 94 hill.
;assert CORESIZE==8000

  org START
counter equ #-109
off     equ 100
wrap    equ 87
target1 equ target2-1
target2 equ thecnt

START
thecnt  ldp    counter,  #0       ; increment a round counter
        add    #1,       thecnt
        stp.b  thecnt,   counter
        add.ba thecnt,   bomber
        slt.ab #wrap,    thecnt
        jmp    bomber
        add.a  #-wrap,   bomber
        mov.x  *bomber,  *bomber

bomber  mov.i  b-1,      target1
        add.f  target1,  target2

; target2 and target1 hold the start and end points of the other warrior.
; Attack it by shuffling lines from both ends working towards the middle

attack  mov.i  }target2, {target1
        mov.i  {target1, }target2
        djn.b  attack,   #121
b
spl.i #4000+off,<4994+off ; The abuse table. The A
mov.i #3398+off,<4539+off ; fields hold the address
mov.i #1376+off,<7816+off ; where the second warrior
mov.i #5987+off,<2824+off ; will be loaded for the
mov.i #5790+off,<2940+off ; first 87 rounds. The B
mov.i #3395+off,<2733+off ; fields hold the next 87
mov.i #5616+off,<1379+off ; rounds. Too bad there
mov.i # 814+off,<7391+off ; isn't more space.
mov.i #7121+off,<2951+off
mov.i #5830+off,< 931+off ; If he's still alive, I'm
mov.i #3869+off,<7713+off ; in big trouble. The table
mov.i #3471+off,<1780+off ; also serves as a weak
mov.i #7762+off,<7881+off ; secondary attack.
mov.i #2070+off,<2024+off
mov.i #6979+off,<2084+off ; After the 174 addresses
mov.i #2079+off,<1846+off ; in the table have been
mov.i #4453+off,<5856+off ; attacked, Certain Abuse
mov.i # 550+off,<6438+off ; over-runs the table and
mov.i #1679+off,<1828+off ; becomes suicidal for the
mov.i #2659+off,< 824+off ; remaining 26 rounds.
mov.i #4787+off,<3687+off
mov.i #7122+off,< 975+off ; If I'm brainwashed, I'm
mov.i # 883+off,<7598+off ; dead :-(
mov.i #7790+off,<1584+off
mov.i #3545+off,<6654+off ; 1. Can you find a small
mov.i #3796+off,<5890+off ; tweak which makes CA no
mov.i #2095+off,<4361+off ; longer suicidal?
mov.i # 641+off,<6573+off
mov.i #3683+off,<1985+off ; 2. Can you rewrite CA in
mov.i #6044+off,<5245+off ; less instructions? This
mov.i #5408+off,<2925+off ; would leave extra space
mov.i #6589+off,<4831+off ; to store addresses.
mov.i #4857+off,<6367+off
mov.i #1223+off,< 197+off ; The best answers received
mov.i #4383+off,<1682+off ; will appear in the next
mov.i #6986+off,<4269+off ; issue of Core Warrior.
mov.i #5201+off,<6114+off
mov.i #2305+off,<3660+off
mov.i #3504+off,<2859+off
mov.i #7537+off,<2207+off
mov.i #5916+off,<7442+off
mov.i #5407+off,<6033+off
mov.i #6594+off,< 763+off
mov.i #1368+off,<3047+off
mov.i #6857+off,<6168+off
mov.i #4688+off,<6931+off
mov.i #7356+off,<1920+off
mov.i #3598+off,< 936+off
mov.i #5554+off,<4051+off
mov.i #3339+off,<4276+off
mov.i #6573+off,<5107+off
mov.i #4775+off,<2222+off
mov.i #4278+off,<1909+off
mov.i #6361+off,<5736+off
mov.i #7292+off,<1549+off
mov.i # 725+off,< 885+off
mov.i #3918+off,<2196+off
mov.i #4530+off,<3107+off
mov.i #5390+off,<4534+off
mov.i # 938+off,<5850+off
mov.i #1410+off,<2977+off
mov.i #1401+off,<5795+off
mov.i #4866+off,<7546+off
mov.i #4106+off,<5453+off
mov.i # 738+off,<4532+off
mov.i #1270+off,<1729+off
mov.i #6140+off,<5937+off
mov.i #6405+off,<2776+off
mov.i #6037+off,<1089+off
mov.i #4151+off,<5250+off
mov.i # 852+off,<4742+off
mov.i #5383+off,<5278+off
spl.i #3697+off,<2274+off
mov.i # 634+off,<6877+off
mov.i #7482+off,<6348+off
mov.i #7415+off,<4642+off
mov.i #1340+off,< 915+off
mov.i #1324+off,<3501+off
mov.i #2170+off,<6361+off
mov.i #4755+off,<6072+off
mov.i #2057+off,<5768+off
mov.i #4292+off,<5303+off
mov.i #1737+off,<6608+off
mov.i #7174+off,<1307+off
mov.i #6066+off,<6804+off
spl.i #1563+off,<1276+off
mov.i #6238+off,<1774+off
end
_______________________________________________________________________________
Extra Extra Extra - Enough is Enough! by John Metcalf

P-spacers seem to be having a hard time at the moment, while the hill is
packed with defensive warriors.  Enough is Enough is a p-spacer, which hopes
to score well against either a defensive or agressive hill.

A tried and tested, age old formula is uses by EiE:  switch between a paper
and scanner.  Other successful warriors using this technique include Fire and
Ice, and Origami Harquebus.

The paper uses a similar principle to nPaper, but is aimed against stone/imps
with b-driven imps such as Quicksilver, Uninvited etc.  This is not a general
purpose paper, and was never designed to perform well against scanners.

The scanner combines Zooom's speed up trick with a scanner somewhat alike to
the one found in Recycled Bits.  A step of 903 is chosen to hopefully perform
well against either 3 or 7 point imps in silk/imps.

The switcher is a P^3 multi-boot.  The stp instruction is left as late as
possible so the warrior is less prone to accidental brainwashing, by a
q-scanner for example.  The scanner is played if the paper loses often.  If
the paper ties regularly, the scanner is given a 1 round trial to decide
whether it should be played or not.

The paper component scores 35% wins, 60% ties against Quicksilver.  The
scanner scores 21% wins and 8% ties.  Enough is Enough scores 34% wins and 49%
ties.  In this case, the switcher is effective 9 times out of 10.

The paper component scores 2% wins and 94% ties against Safety in Numbers.
The scanner scores 41% wins and 31% ties.  Enough is enough scores 31% wins
and 48% ties.  The switcher is effective 8 times out of 10.

So here it is:

;redcode-94
;name Enough is enough!
;author John Metcalf
;strategy had enough of tweaking the scanner and switcher :-(
;strategy p-switcher, switch between scan and paper
;assert (CORESIZE==8000)

        org    pThink

; -=> Switcher <=-

        paper  equ (silk-silk)
        scan   equ (silk-sAtk)
        wSize  equ 9

pThink: ldp.a  {pBoot-323,     #1
        ldp.a  <pBoot-322,     pVect    ; pKey equ -1
        add.a  pThink,         pMod
pMod:   mod.a  #5,             pVect
        sub.x  *pVect,         @pBoot-wSize+2

        for    wSize
        mov    <pBoot,         {pBoot
        rof

pBoot:  spl    }wSize,         #silk+wSize
        stp.a  pBoot,          #1
                                        ; State Lose5  Win6  Tie7
pVect:  dat    #paper,  <-104  -210*3   ;   (0)     4     2     6
        dat    #paper,  #-50   -210*11  ;   (1)     0     2     1
        dat    #paper,  #-176  -210*29  ;   (2)     1     2     1
        dat    #scan,   #-185  -210*12  ;   (3)     0     5     3
        dat    #scan,   #-53   -210*23  ;   (4)     3     5     4
        dat    #scan,   #-89   -210*21  ;   (5)     4     5     5
        dat    #scan,   #-167  -210*17  ;   (6)     2     5     6

; -=> Scanner <=-

        sStp   equ 903

sAtk:   mul.x  {sJmp-1,        }sAlt
sPtr:   slt.ba #9,             #0
        mov.b  @3,             sAtk
sAdj:   mov    sSpl,           >sAtk
sAdd:   add    #sStp,          sPtr
sJmp:   jmz.f  sAdd,           @sPtr
sAlt:   jmn    sAtk,           sPtr
        jmp    sAdj,           }sAdj
sSpl:   spl    #0,             {0

; -=> Paper <=-

        pStep1 equ 2852
        pStep2 equ 5213
        x      equ 6580
        y      equ 2951

silk:   spl    *0,             >1803
        spl    1,              >3109
        spl    1,              {2506
pap1:   spl    @0,             >pStep1
        mov.i  }pap1,          >pap1
        mov.i  #y,             <1
        mov    -1,             {x
        mov.i  {pap1,          <pap2
pap2:   djn.f  @0,             >pStep2
        end
_______________________________________________________________________________
Questions?  Concerns?  Comments?  Complaints?  Mail them to people who care.
Beppe Bezzi <giuseppe.bezzi@galactica.it>, Philip Kendall <pak21@cam.ac.uk>,
Anton Marsden <anton@paradise.net.nz>, John Metcalf <grumpy3039@hotmail.com>
and Christian Schmidt <schmidt@mail.uni-mainz.de>
© 2002-2005 corewar.info. Logo © C. Schmidt