The Corewar DynaHill
The Corewar DynaHill uses a different (dynamic) hill concept, which has some similarities to the ranking system used in Japanese professional sumo sport.
The major differences are:
Unlimited hill size:
Every new warrior will enter the DynaHill at the bottom. No warrior will be pushed off. A player can retire his own warriors if he wishes. A replacement is not allowed.
Battle concept and Scores:
Every warrior fights 15 neighbouring warriors on the hill in a 250 round battle (-r 250). Depending on the scores of the 250 rounds a victory or a defeat is declared. In case of a tie a victory is declared randomly. This means after fighting the 15 opponents the overall score can range between 15 victories (15 - 0) and 15 defeats (0 - 15). The higher the number of victories, the higher the warrior climbs up the hill for the next run. The higher the number of defeats, the further the warrior drops down the hill. No matter what the result, it is most likely that on the next hill run the warriors have to face different opponents.
And as the DynaHill will run in certain time intervals - no matter if new warriors enters the hill or not - you can watch your warriors climbing up the hill from hill run to hill run until they hit the wall or become the King of the DynaHill.
94draft AND 94LP warriors can be used:
Another major difference to the existing hills is, that both warrior types - 94draft warriors and lp warriors - can co-exist on a single hill, as the DynaHill sets the max. processes dynamically depending who fights who.
94draft vs. 94draft: -p 8000
94LP vs. 94LP: -p 8
94draft vs. 94LP: random -p between 40 and 120
For that reason every warrior entry must start their code either with
to determine under which rules the warrior will fight.
PIN and MAXPROCESSES are disallowed.
On the DynaHill the warriors are paired in two columns on each line, while the warrior in the left column is ranked above that one in the right column (see the table below).
|-||First||Kings of the Hill||Second||-|
From my experiments the nop warriors (warriors which didn't take advantage of the p-space) tends to form clusters on such a hill. And as the hill becomes larger, the more difficult it is to climb up to the top with a 'dumb' 94 nop warrior. P-warrior should have an advantage, especially if they combine draft and lp components.